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date: 04 July 2020

Abstract and Keywords

Three prolific editing motifs have continued to resurface in screendance, from dance films created at the advent of cinema to the current era of digital video. By examining the use of suspension (hovering/flying), multiples (images of the same body/body parts), and repetition (instant replay, etc.), this chapter offers a deeper understanding of how three central editing themes have influenced the practical, aesthetic, and symbolic representation of choreography and its subject(s) on screen. The chapter approaches editing as a tool used to transcend traditional physical boundaries, aiming to expand the realm of screendance movement potential in space and time. In both dance and film history, how such effects are achieved in both historic and digital editing methods are addressed, as the chapter argues that screendance editing techniques are integral aspects of the genre's landscape, both past and present, that help to create a unique environment in which screendance thrives.

Keywords: screendance, historical editing, digital editing, effects, suspension, multiples, instant replay

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