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date: 12 December 2019

Abstract and Keywords

This chapter is from the forthcoming The Oxford Handbook of Affective Computing edited by Rafael Calvo, Sidney K. D'Mello, Jonathan Gratch, and Arvid Kappas. Emotion has been investigated from various perspectives and across several domains within human-computer interaction (HCI) including intelligent tutoring systems, interactive web applications, social media, and human-robot interaction. One of the most promising and also challenging applications of affective computing research is within computer games. This chapter focuses on the study of emotion in the computer games domain, reviews seminal work at the crossroads of game technology, game design, and affective computing, and details the key phases for efficient affect-based interaction in games.

Keywords: computer games, game technology, game design, affect-based interaction

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