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date: 15 September 2019

Abstract and Keywords

Three-dimensional (3-D) technologies have been applied in recent years to the representation, restoration, and online publication of ancient sculpture. This chapter presents the general issues of three-dimensional (3-D) data capture (“scanning”), modeling, restoration, and online publication of works of sculpture with special reference to projects involving Roman sculpture. The 3-D digital model (3DDM) of a statue is the twenty-first-century equivalent of the cast. The 3DDM inherited from the cast its principal art-historical and archaeological functions and added to them some new uses that are possible, or at least practical, only through the use of digital technology. Several case studies are presented.

Keywords: 3-D digital models, scanning, heuristics, cultural heritage, sculpture, London Charter

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