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date: 24 January 2020

(p. 505) Index

(p. 505) Index

Note: Page numbers in italics indicate figures or tables.

Aaker, David, Building Strong Brands, 315
Aakhus, Mark, 362
Ableton, “Live” (Henke and Behles), 275–82, 278, 280, 281, 284, 285, 394
absorption, 16
“Acoustical letters,” 86
Acoustic Environment, 214
acoustics, pitch and, 77–94
active listening, 65
Activision, Guitar Hero, 243, 252–53
Adorno, Theodor W., 81, 96–97, 428
advertisements: Avis/XM Satellite commercial, 126–27;
for car audio, 113, 113, 114, 114;
for iPod, 311–36, 312, 318, 320, 321;
for Macintosh computers, 315;
Nike Corporation, 7–10, 8;
T-Mobile, 18–21, 23–24
advertising, postmodern, 319
aesthetics: aesthetic mundanities, 5–6;
anesthetics and, 81–82, 96;
anesthetization and, 81;
of design, 25;
frequency-range aesthetics, 43–106;
materialistic, 9–10;
mobile, 25–30;
of mobile music, 1–39;
perception and, 82;
phenomenological, 15–16;
pitch and, 77–94
African Americans, 260–61;
black popular music and, 361–79
Agamben, Giorgio, 240
aggregation, mobile music and, 479–82
Aguilera, Christina, “Genie in a Bottle,” 414
Air and Dreams (Bachelard), 402, 404
AirPlay, 474
Akai MPC-2000 sampler-sequencer, 273
akouein, 81
Alla ricerca del silenzio perduto (Il Treno di John Cage) (Cage), 172, 174–76, 181, 182–83
Allen, Matt (“The Ice Cream Man”), 158
Allison, Anne, 428–29
alphabetic writing, as a media technology, 242
Also Sprach Zarathustra (Strauss), 7, 9
Altin, İnan, 341, 356
Amazon Kindle, 250, 251
American Motors, 112
Ami, Tokito, 433;
“Honey My Sweet Angel,” 433, 434
AM radio, 110
analog. See vinyl
anarchism, 181–82
Anderson, Benedict, 22, 248
Android mobile phones, music apps for, 482
anesthetics, 81–82, 96
AngelicA International Festival of New Music, 176
anytime, anywhere, 29, 32, 472
“Apache” (Incredible Bongo Band), 131
Apollonius of Rhodes, Argonautica, 78–81
Appadurai, Arjun, 346
Apparatgeist, 362
Apple, 7, 251, 301, 323, 325, 385, 396;
AirPlay, 474;
App Store, 252;
brand identity of, 315–16, 319–21, 329, 332;
iPod commercials, 311–36, 312, 318, 320, 321. See also specific devices and platforms
apps, 252, 501;
DJ apps, 292, 306, 308;
music apps, 482;
sound-mixing apps, 306. See also specific apps
APT club, 303
Arceneaux, Noah, 249
“Are You Gonna Be My Girl” (Jet), 320–21, 320, 321, 324, 325
Argonautica (Apollonius of Rhodes), 78–81
(p. 506) ARIT (American Research Institute in Turkey), 356
Armanto, Taneli, 395
articulation, 404–05, 419
the artistic, 5, 32–33
Asteroids, 390
asyndeton, 224
AT&T, 332
Atari, 386, 388;
Lynx, 389–91;
Pong games, 406;
sound in, 389–91;
Touch Me, 387
Atkins, E. Taylor, 438–39
Atkins, Juan, 261, 267
Atkinson, John, 57
“Atomic Dog” (Clinton), 129, 129, 132, 132
Attali, Jacques, 159
The Audible Past (Sterne), 297
audio guides, 229–35
audio recording: moving music between spaces, 351;
serial and parallel processes, 347
audio walks, 228–29, 233. See also soundwalks
auditory headspace, 16
auditory masking, 56
Augoyard, Jean Francois, 217
Aura—the stuff that forms around you (Symons), 189–211, 194, 195, 196
Auslander, Philip, 274
Autechre, “Flutter,” 96
automaticity, 244–45
Auto Mechanics magazine, 114
automobiles, 109–45;
hip-hop and, 120–22;
music production and, 118–20. See also car audio; ice cream truck music
automobility, 147–48, 160
automotive listening space, 119–20, 133–34
automotive soundscape, 117, 119–20, 133–35. See also car audio
Auto Race (Mattel), 386
Auto-Tune voice alteration software, 365, 368, 501
avatars, 404, 410;
musical, 474, 475
Avis/XM Satellite commercial, 126–27
Baby Decks, 306
“Baby Shaker” application, 252
Bach, J. S., Toccata and Fugue in D Minor, 415–16
Bachelard, Gaston, 402–3;
Air and Dreams, 402–3, 404
Bandai Wonderswan series, 392–93
BAR/NONE, 158
Baron Cohen, Sasha, Borat, 155–56
Basic Channel, 267
Bass Computer (Techmaster P.E.B.), 121–22
bass music: bass culture, 43–44, 59–66;
basslines, 61–66, 121–22, 124, 132, 133
Bates, Eliot, 339–60;
Yildizlar Kusandik* (Grup Yorum) and, 340
Battlestar Galactica Space Alert, 387
Beams (Curran), 173
Beat Dominator, Techno-Bass, 122
Beatnes, 393
BeBot instrument, 463
Behles, Gerhard, “Live,” 260, 275–82, 278, 280, 281, 284, 285, 394
Behrendt, Frauke, 189–211
Bejeweled Multiplayer, 396
Belasco, Warren, 118–19
Bell, Daniel, 269
Bell, Jonathan, 134
bells, 150–51, 164
Bench, Harmony, 238–56
Benjamin, Walter, 428
Berlin, Germany, 259, 263–71, 270, 286
Berlin: Symphony of a Great City (Ruttman), 216
Berlin Wall, 263, 266–67
Betke, Stefan (Pole), 262, 279, 280
Bit Shifter, 419–20
Björk, 474
BlackBerry, 364, 368, 370–71, 398;
BlackBerry Storm, 252
“BlackBerry” (Monica), 370
Black Eyed Peas, 317–18, 318, 323, 324;
“Hey Mama,” 317–18, 318, 324, 326;
iPod commercials, 317, 323, 325;
“Where is the Love,” 326
black popular music, mobile technologies and, 361–79
Blast Theory, 472
blind walks, 222–23
blog house, 59–66
Bloomfield, Howard, 217
Blue Danube Waltz (Strauss), 19
(p. 507) Bluetooth, 473
Bobbito (Bob Garcia), 299–300
bodies: digital devices and, 240–47, 241;
gaming and, 242–43, 243, 253;
media and, 242. See also corporeality
Boletus Edulis—Musica Pendolare (Curran), 172–86, 178
Bone Thugs-n-Harmony: Creepin On Ah Come Up, 133;
“Thuggish Ruggish Bone,” 133
Bono, 327–31, 327, 330, 331, 332
boom boxes, 3, 5, 12, 27, 47, 295, 362
“boom cars,” 27, 47, 115, 362
Borat (Sacha Baron Cohen), 155–56
Bose, 113–14
Botz Groove (Essl), 463
Boyer, Nicolas, 233
Bravo Gustavo, 397
Brodie, Alex, 318
Brown, James, 129
Bücher, Karl, 97
Building Strong Brands (Aaker), 315
Bull, Michael, 13, 110, 205–6, 207g, 313, 471
Burridge, Lee, 298
Burt, Harry, 150–51, 164
Burton, Justin D., 311–36
Butler, Mark J., 259–91
Cabaniss, Jeffrey, 163
Cage, John, 3, 176, 181–82, 214;
Alla ricerca del silenzio perduto (Il Treno di John Cage), 172, 174–76, 181, 183–84;
Imaginary Landscape No. 4, 177, 180
Cagniard de la Tour, Charles, 83–84, 84, 87, 97
California, 125, 126–27
“Call Me” (Jamelia), 366
Cambridge, United Kingdom, 189–211, 191
Camino pilgrimage, 227
Camper, Fred, 412
Canadian Electroacoustic Community, 226
Canyon Cody, 65
capitalism, 29
Caraballo, Richard Alexander, 156
car audio, 113, 114;
advertisements for, 113, 113, 114, 114;
aftermarket, 113–14, 117, 132;
amplifiers, 115;
automotive listening space and, 133–34;
bass music and, 121–22;
frequency and, 115–17, 134;
head unit, 115, 116;
hip-hop and, 109–45;
history of, 110–15;
loudspeakers, 115, 116–17, 134;
main components of, 115–16;
music production and, 118–20;
overview of technology, 115–18;
playback spaces, 134;
wiring, 115, 117;
youth cultures and, 121–22
Car Audio and Electronics, 114
The Car Audio and Electronics Buyer Guide, 114–15
“car check,” 119
Cardiff, Janet, 228–29, 232
Carlsson, Anders, 402, 406–9, 413
carpal tunnel syndrome, 245
Car Sound Magazine, 114
Carter, Michael, 441
“car test,” 119
cassettes, compact, 112–13
Castells, Manuel, 249;
Mobile Communication and Society, 249
CD players, 113, 114, 157–58
CDs, 113, 297
CD turntables (CDJs), 297, 301, 308
cell phones, 362–63, 453;
black popular music and, 361;
corporeality and, 240–41, 241, 249;
GPS and, 470;
as musical instruments, 453–69, 465;
as musical interfaces, 453–69;
physical disorders and, 245;
speaker gloves and, 457;
text messaging, 241, 367, 367–70;
use of in music, 365. See also smartphones; specific brands
censorship, Turkish political music and, 344–46
Center for Computer Research in Music and Acoustics (CCRMA), 453, 459
Chatter (Wang), 463
Chatwin, Bruce, The Songlines, 11, 215
Chen, Dominick, 440
Chiat/Day marketing firm, 315, 319
Chicago, Illinois, 260–61, 262, 268
children: computing skills and, 239, 240, 242, 243–45, 243;
digital devices and, 238–45
chime music, 146, 152, 153–54, 155, 157
China, mobile media in, 249
Chinese language (and characters), 250
Chinza Dopeness, 9
(p. 508) chip music, 402, 405–9, 412, 413–20;
aesthetic of re-presentation, 405–6, 413, 416–19;
chip music composers, 408–9;
chip music scene, 402, 408–9;
chiptune and, 412–13;
community and, 417;
demo scene and, 405–9;
dynamic inductions, 403–5;
handheld gaming and, 405, 410–12;
imaginary travel and, 402–26;
musical meaning and, 402–26;
Nintendo Game Boys and, 402–26;
reformatting the planet, 413–17;
re-presentation and, 402, 412–13;
sounds of gaming and, 405, 410–12
Chladni, Ernst, 83–84
choreographies: bodily, 189–211, 238–56;
digital, 247–51;
gestural, 238–56
Christian Democrats, 182
The Chronic (Dr. Dre), 122–26, 127
Chrysler, 110, 113;
Imperial, 112
Circular Transformations (Middleton and Penttinen), 461
cities, 11–16;
urban mobility, 259–91;
urban space, 11–16. See also specific cities
Civil Rights Movement, 364
Clark, Martin, 63
“Classical Favorites” (Virt), 414
Clayton, Adam, 328, 331
Clayton, Jace, 68
Clinton, George, 122;
“Atomic Dog,” 129, 129, 132, 132
club culture, 260–63, 269–71, 307. See also DJing; specific clubs
ColecoVision, 392
Coleman, Mark, 112
collaborative music, 501
collective performance, 18–24
Collins, Karen, 383–401;
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design, 406
Cologne, Germany, 268
Columbia Records, 112
Columns, 396
Commodore 64, 406, 407, 421n7
commuter music, 172–86
compact discs. See CDs
Company 3, 318
comportment, 2
computers, 242–43;
computer skills, 243–45;
physical disorders and, 245–46. See also laptops; specific brands and models
consumption, 29
contextual sensing, 484
The Contours, “Do You Love Me,” 20
control, sound and, 200–201
Conway, James, 154
Conway, William, 154
Cooper, Jeff, The phones and the fury (with Penttinen), 461
Co-op Radio, 218–19
Copeland, Stewart, 119
Corner, Philip, 176
corporeality, 240–47
Corringham, Viv, 227–28, 232
Cowell, Henry: New Musical Resources, 87–88;
Quartet Euphometric, 87;
Quartet Romantic, 87, 88
Craig, Carl, 267
Crazzy Eve, 18–24, 19
Creepin On Ah Come Up (Bone Thugs-n-Harmony), 133
CRESSON (Centre de recherche sur l’espace sonore et l’environnement urbain), 217, 233
crowd-sourcing, 497
cubital tunnel syndrome, 245
The Cult of iPod (Kahney), 314
cultural values, digital media and, 248
Culture Lab Newcastle, 470
“Curdler,” 93, 94
Curran, Alvin: Beams, 173;
Boletus Edulis—Musica Pendolare, 172–86, 178;
Maritime Rites, 173, 174, 177;
Monumenti, 173;
Nora Sonora, 173;
Oh Brass on the Grass Alas, 173–74;
A Piece for Peace, 173;
Unsafe for More Than 25 Men, 173
customizability, 281–82
cyborgization, 11–12, 13, 15
Dance Dance Revolution, 441
Davis, Bruce, 217
Davis, Josh (Bit Shifter), 419–20
Davis, Miles, Kind of Blue, 413
(p. 509) de Certeau, Michel: The Practice of Everyday Life, 190, 193–200, 207, 208, 217;
“Walking in the City,” 217;
walking rhetoric, 11
“Deep Space,” 261
Delany, Samuel R., 362
Deleuze, Gilles, 30–31, 372–73
Dell'aira, Ladi, 356
democracy, digital, 301–07
demos, 408, 409
D'Errico, Dan, 63
design: aesthetics of, 25;
electronic dance musics (EDM) and, 275–85;
inside-out design, 496;
interface design, 250, 275–85;
programming design, 250;
sound design, 427
Detroit, Michigan, 261, 264, 267, 268, 284–85
Detroit Electronic Music Festival, 284–85
devices, wearable, 479
Dexplicit, 63
dexterity, 252
Dialtones (A Telesymphony) (Levin, Shakar, and Gibbons), 3, 456
digital audio: digital audio format, 297–98 (see also MP3s);
interface technologies and, 297;
music production and, 339;
treble culture and, 55–57
digital content, tools for creating, 250
digital democracy, 301–7
digital devices, 238–39, 239, 240, 241;
language preferences and, 250;
multi-tasking and, 242;
physical disorders and, 245–46;
physical education and, 241–46;
posture and, 245–46;
variety of, 246–47. See also specific devices and brands
digital handheld games, 385–96. See also gaming; specific games
Digital II, 153
digital media: bodies and, 238–56;
cultural values and, 248;
moments of breakdown, 203–5;
physical vocabularies for operating, 252. See also specific media
digital technologies, 292–310;
digital playback technologies, 293, 296;
DJing and, 296–97. See also specific technologies
Digital Youth Project, 441
disciplines, embodied, 238–56
disco, 294, 295
Djammer, 301, 305, 306, 307
DJ Andrew Andrew, 303
DJane Aroma/Discopunk (Aroma P. Schmidt), 262, 272
DJ apps, 292, 308. See also specific apps
Djay app, 306
DJ Center, 298, 300
DJ culture, 292–310
DJDECKX, 306
DJ Grandmaster Flash, 292
DJing, 286;
history of, 292–97;
iPads and, 300, 301–2, 307–8;
iPhones and, 301–2;
iPods and, 292, 301–2, 307–8;
laptop performances and, 259–61;
mobility and, 271–75, 308–9;
musical selection and, 295, 307;
philosophies of, 295;
portability and, 301–2, 308–9;
professionalism and, 305–7;
soundscapes and, 293–94, 307;
technical ability and, 295, 307
DJ media, 292
DJ Tabu, 298
Doggystyle (Snoop Doggy Dogg), 124, 128–32, 128–29, 130, 131, 132, 133
“Don’t Cha” (Pussycat Dolls), 19
Doppler, Christian, 92
Dove, Heinrich Wilhelm, 86
“Do You Love Me” (The Contours), 20
Drake, 368
Dr. Dre, 109–10, 122–34;
The Chronic, 122–26, 127;
“Nuthin’ But a ‘G’ Thang,” 122, 123, 127, 129
DreamBagsJaguarShoes, 292
Drescher, Peter, 396
Dr. Motte (Matthias Roenigh), 265
Drone In/Drone Out (Ge Wang), 460
Droner (Dan Trueman), 460
“Drop the Bass” (Magic Mike), 121
Dry Run, 480–82, 480–81, 484;
exertion curve, 482
DSP (sound processing) capabilities, 398
dub reggae, 65, 294–95
dubstep, 294
DVD players, 114, 385
Dyer, Richard, 131, 413, 414
Dynamotor, 152, 153
The Edge, 328, 330
8bitpeoples, 156
eight-tracks, 112
electrical walks, 226
Electronic Arts, 396
electronic dance musics (EDM), 94–96, 259–91;
in Berlin, Germany, 262, 263–71;
DJing and, 296;
interface design and, 275–85;
mediation and, 275–85;
in the Midwest, 260–63;
mobility in, 271–75;
origins of, 260–63;
presence in, 271–75. See also club culture
electronic media players, ice cream trucks and, 157–58
electronic music, 183. See also chiptunes; electronic dance musics (EDM); house music; techno music
Electroplankton (Toshio Iwai), 393
Elite Beat Agents, 394
emoticons, 369–70, 371, 375n20, 375n21
English, 250
“Enter_Unknown Territories” festival, 189–211, 191, 192
Entex Adventure Vision, 389–90
entrainment, 2
e-readers, 250, 251. See also specific devices
Ernestus, Mark, 267
“Eskimo Pie,” 150
Essl, Georg, 453–69;
Botz Groove, 463;
TamaG, 461;
T-Fare, 463
Etch-A-Sketch, 386
ethnography, 189–211
etiquette, mobile, 29–30
Europe, 262, 286
Evolution, 276
e-Xplo, 157
Faderfox, 276–77, 281
Feld, Steven, 223, 226, 433, 443
Fenner, Victoria, 226
fidelity: high fidelity, 43, 67;
versus portability, 52–58
Fieldrunners, 397
Final Fantasy, 393
Final Scratch Pro, 297, 298, 308
Fisher, Mark, 65
flâneurs, 11, 221
Flash, 478
flash mobs, 4, 18–23, 19
Fletcher-Munson curves, 53
Flickr, 472
“Flutter” (Autechre), 96
Fluxus movement, 216, 217
FM radio, 112
FM synthesis, 407–08
Football (Mattel), 387
Force Inc, 268
Fordism, 115
Ford Motor Company, 112;
Ford Mustang, 112;
Model T, 115
Forest Walk, 228
formations, 24
4 Hands iPhone, 484, 484
Fourier, Joseph, 84–85
Fowlkes, Eddie, 261, 267
Frankfurt, Germany, 268
Frankie Knuckles, 261
Freezefresh Inc., 163
frequency: car audio and, 115–17;
frequency-range aesthetics, 43–106
Frere-Jones, Sasha, 59–60
Frogger, 389, 396
funk, 129, 131
Future Applications Lab, 12
Gabriel, Peter, 475
Gabriele, Sandra, 220–21
Galloway, Alexander, 252–53
Galvin, Paul, 110
Galvin Manufacturing Company, 110
Game Boy, 390–91, 419, 430, 443;
chip music and, 402–26;
Game Boy Advance (GBA), 393, 427–29, 430, 430;
Game Boy Color, 410;
imaginary mobility and, 402–26;
music scene and, 402;
portable system, 410;
sound and, 390–91, 407, 412
game.com, 395
Game Gear, 392
“Game Genie in a Bottle” (Virt), 414
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (Collins), 406
gaming, 242–43, 242, 383–401, 410, 427–49;
audience for, 385;
birth of digital, 385–96;
bodies and, 242–43, 243, 253;
experiences (p. 511) of play and, 427–49;
game music, 408, 417–18;
game sound, 383–401, 404;
gaming aesthetics, 383–449;
history of mobile gaming sound, 383–401;
human-technology relationships, 442;
imaginary mobility and, 403–4, 405, 410–11;
mobile games, 383–401 (see also specific games);
music and, 406–8;
play and, 442, 444;
poetry and, 403;
portable devices, 253 (see also specific devices);
rhythm-action games, 394–95;
smartphones and, 253;
sound and, 383–401. See also specific games; specific gaming systems
gangsta pop, 127
gangsta rap, 122, 125–26
garage, 261–62
Garcia, Bob (Bobbito), 299–300
Gasior, Lisa, 233;
“Sounding Griffintown: A Listening Guide of a Montreal Neighbourhood,” 231–32
Gates, Bill, 370
Gavreau, Vladimir, 92, 93
Gaye, Lalya, 12, 456
gay men, 261–62
Ge Wang, 453–69, 487–504;
Chatter, 463;
Drone In/Drone Out, 460
Gemeinboeck, Petra, 478
gender, 220–21
General Motors (GM), 112, 113–14, 115
Genesis/MegaDrive, 392
“Genie in a Bottle” (Aguilera), 414
Germany, 263–71, 286. See also specific cities
gesture: gestural capture, 484;
gestural computing, 238–40, 254;
gestural rhetorics, 251–54;
performative gestures, 254
“Get Down on It” (Kool and the Gang), 19
Getzschman, Rob, 248
G-funk, 110, 122–34
Gibbons, Scott, 3
Gibson, J. J., 279
Gillespie, Robin Mary, 245
Gilroy, Paul, 65–66, 68, 121
Ginuwine “2Way,” 367
Gitaroo Man Lives! 394
Gizmondo, 395
Glashier, Steve, 414, 414
Glee Karaoke (Smule), 501
Glissant, Edouard, 366
Global English, 250
Global Position System (GPS), 232, 385, 470, 472, 478;
GPS navigation, 114;
GPS sound pieces, 190–208;
GPS sound walk, 189–211
Glu Mobile, 396
Goldmark, Peter, 112
Good Humor bar, 150
Good Humor Corporation of America, 151
Good Humor of California, 151–52
Good Humor trucks, 150–52
Goodman, Steve, 57, 63–65, 67–68
Google Latitude, 472
Gopinath, Sumanth, 1–39
Gore, Al, 370
Gorillaz, “Feel Good Inc.,” 326
Gotti, Tito, 175
Gower, Charlie, 302, 303
Graham, David, 214
Grand Theft Auto, 441
graphical user interfaces, 250–51
Great North Run, 479–80
Green, Nicola, 372
Greenwood, Jonny, 59–60
groove, 433
Ground Zero Sonic Memorial Project, 230, 232, 233
groups, working in concert with, 172
Gruppen für Orchester (Stockhausen), 90
Gruppo vocale Calicante, 177
Grup Yorum, 354, 356;
Basegmeden* (album), 354;
censorship and, 345;
dance and, 341–44;
halay (dance form), 343;
ideolojik halay (dance form), 343;
Kurdish-language songs, 341;
members living in exile, 340;
political activism and, 341;
political music, 341–44;
protest music, 343;
Yildizlar Kusandik* (album), 339, 351
Guitar Grip, 394
Guitar Hero (Activision), 243, 252–53, 394, 435, 441
Guitar Rock Tour, 396
Hancox, Dan, 61–62, 65
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media (Ito et al.), 441
(p. 512) Hard Wax, 267
Harmonix, 395;
Rock Band, 247, 394, 435, 441
Harris, Yolande, 472
Hawkins, Paul, 151–52, 155
Hawtin, Richie, 268, 269
Hayles, N. Katherine, 128
headphoned performance, 3
hearing, 2, 245
hearing loss, 245
Hearst, Michael, Songs for Ice Cream Trucks, 157–59
Hegemann, Dimitri, 263–64
Heike, Georg, 90
Heina, William M., 110
Heinaphone Corporation, 110
Helmholtz, Hermann, 85
Henke, Robert, 61, 262;
“Live,” 260, 275–82, 278, 280, 281, 284, 285, 394;
“Monodeck,” 282–85, 282, 285;
“Monodeck II,” 283–85, 283
“Hey Mama” (Black Eyed Peas), 317–18, 318, 324, 326
Hidalgo, Juan, 174
Hifana, 7–9, 8, 10
high fidelity, 43, 67
Hight, Jeremy, 198
“Highway Hi-Fi,” 112, 113
hip-hop, 44, 127–28, 294, 301, 364, 370;
automobiles and, 109–45;
automotive listening space and, 133–34;
ringtone rap, 58–66, 368
Hiroshi, Aoyagi, 439
Hojnacka, Madga, 268
Homer: Iliad, 80;
Odyssey, 77–82, 78, 97
“Honey My Sweet Angel” (Ami), 433, 434
Horkheimer, Max, 81, 96–97
house music, 261–62
HP Labs, 306
Huffein and Koditek, 153
Hugo, Chad, 324
human agency, 182–83
human-computer interaction (HCI), 279
human-machine interaction (HMI), 279
Huse, Peter, 217
I Am T-Pain, 501
iBooks, 251
ice cream sodas, 149
ice cream truck music, 156;
bells and, 150–51, 164;
CD players and, 157–58;
chime music and, 146, 152, 153–54, 155, 157;
as coercive, 160;
commodity aesthetic of, 146–71;
electronic media players and, 157–58;
legislation of, 161–63;
mechanical music and, 151–52;
music boxes and, 149–50, 152–54;
as noise, 159–63;
noise and, 159–63;
nostalgia and, 163–64;
timbre and, 154–59;
tune and, 154–59
ice cream trucks, 147–48, 149. See also ice cream truck music
Idil Kültür Merkezi*, 351–52, 354, 356
“I Just Wanna Love U (Give It 2 Me)” (Jay-Z), 370
Iliad (Homer), 80
Imaginary Landscape No. 4 (Cage), 177, 180
“Imagine” (Lennon), 501
immersion, 16
immigrants, experience of, 220
improvisation, 172, 183–84
Inagaki Jiro, 438
Inagaki Masayuki, 438
Incredible Bongo Band, “Apache,” 131
Indian Ocean tsunami of 2004, 248–49
induction, 403, 404
Infinity, 114
infrasound, 95–96
inside-out design, 496
instruments, 242–43;
iPhone as instrument, 456, 463;
mobile, 453–504, 465;
mobile phone instruments, 465
interaction, 24
Interactive Institute, 12
interactivity, 16, 24, 470–86
interface design, 250, 259–91;
customizability and, 281–82;
languages of, 250
interfaces, 238–40, 250, 259–91, 306. See also interface design
International Auto Sound Challenge Association (IASCA), 115
International Game Developers Association (IGDA), 384
internet-assisted file transfer, 348
intertextuality, 319
invisibility, 244, 275–85, 286
“Invisible Cities,” 222
(p. 513) Ionisation (Varèse), 91
iPad, 251, 293, 308–9;
DJing and, 300, 301–2, 305–8;
language preferences and, 250
iParty, 303
iPhone, 238–39, 239, 252, 254, 306, 308–9, 332, 368, 470;
background, 489;
commercial musical applications for, 456;
DJing and, 301–2;
founding of Smule company and, 490–91;
games for, 396, 397, 398;
handheld gaming market, 385;
language preferences and, 250;
locative music, 489–90;
making music on, 487–504;
mobile music, 489–90;
as musical instrument, 397, 455, 463;
music apps for, 482;
sonic artifacts from Smule company, 491
iPod, 114, 206–7, 252, 293, 296, 308–9, 430;
advertisements for, 311–36, 312, 318, 320, 321;
compatibility with Windows, 316, 317;
diversified offerings of, 332;
DJing and, 292, 301–8;
iPod Nano, 252, 301, 332;
iPod Shuffle, 332;
iPod Touch, 252, 332, 385, 397, 456;
Macintosh computers and, 316;
marketing of, 332;
mobile freedom and, 311–36;
as musical instrument, 397;
PC users and, 321;
sales of, 316, 331
Iran, mobile media in, 249
“I-Scream,” 150
Isley, Ronald, 19
Isley Brothers, “Shout,” 19
Ito, Mizuko, 441, 470
iTunes Music Store (iTMS), 301, 311, 316, 317, 332, 470
Iwai, Toshio, Electroplankton, 393
Jamaican music, 294
Jamdat, 396
Jamelia, “Call Me,” 366
Japanese, 250
Japanese idols (music groups), 439
Jay-Z, “I Just Wanna Love U (Give It 2 Me),” 370
JBL, 114
Jet, 324;
“Are You Gonna Be My Girl,” 320–21, 320, 321, 324;
iPod commercials, 325
Jibbs, “King Kong,” 122
Jobs, Steve, 316, 332
Journées Sonores: canal de Lachine project, 234
Juicy, 7, 8
“Kadoum” (Wagenaar), 456
Kahney, Leander, The Cult of iPod, 314
Kahraman, Kemal, 354
Kahraman, Metin, 354
Kalan Müzik Yapim*, 339
Kandi (“Hey Kandi”), 365–66
Kane, Margaret, 316
Kaneda, Miki, 427–49
Katz, James, 362
Katz, Mark, 115
Kavoori, Anandam, 249
Kaya, Ahmet, 343
KEIZOmachine! 7, 8
keyboarding, 243–44
keypads, 252
Kind of Blue (Davis), 413
Kinect, 253
“King Kong” (Jibbs), 122
Klavierstücke V–XI (Stockhausen), 90
Klein, Naomi (No Logo), 319
kleos, 81
kluein, 81
Kool and the Gang, “Get Down on It,” 19
Kool Man Ice Cream Company, 157
Korean, 250
Kosnik, Abigail de, 428
Kramer, Tia, 234
Krims, Adam, 120, 127, 133
Kubik, 270
Kubisch, Christina, 226
La Barbara, Joan, 176
Lang, Derek, 222
languages, 250. See also specific languages
laptops, 275–76, 293;
laptop performances, 259–91;
laptop sets, 260, 271–75, 285
“Last Night a DJ Saved My Life,” 294
LCD Microvision, 387
Leaf Trombone (Smule), 496, 497, 498, 498
Lear, William, 110, 112
Led Zeppelin, “Stairway to Heaven,” 494
Lefebvre, Henri, 373
Legend of Zelda games, 383, 392, 393, 394
(p. 514) Lennon, John, “Imagine,” 501
Lesser, Mark, 387
Letts, Don, 65
Levin, Golan, 3, 456;
Dialtones (A Telesymphony), 456
Levitt, Kate, 292–310
Lewandowski, Lars (Pacou), 262, 275–76, 280, 281
LG Dare, 252
Ligna, “Wählt die Signale,” 456
listening, active, 65
listening guides, 229–35
listening walks, 221–22
Little Sound DJ, 409, 410
“Live” (Henke and Behles), 260, 275–82, 278, 280, 281, 284, 285, 394
“live PAs,” 273, 275
“Liverpool Street Station Silent Dance” Facebook group, 18–24, 19
location sensing, mobile music and, 472
location tracking, 484
locative media art, 472
locative music, 456
locative performances, 456–57
Logic, 395
London, United Kingdom, 262, 268
loops, 25–27, 28
Looptastic, 397
Lopez, Francisco, 222–23, 232
Los Angeles, California, 127
loudspeakers, 115, 116–17, 134, 295, 388
Love Parade, 260, 265–66, 267, 268, 286
LPs, 292, 293. See also vinyl
L’Trimm, 121
Lulu, 18–19
Lumines, 394
Lyman, Peter, 441
MacColl, Ian, 246
Macintosh computers, 314, 315
Magic Mike, “Drop the Bass,” 121
Magic Piano, 501
Magmic, 397
Maland, Matt, 303
malleable content, mobile music and, 474–76
Malleable Mobile Music, 456–57
malleable mobile music, 456, 474, 475, 477, 484
Malleable Mobile Music system, 474, 477
Manabe, Daito, 8
Manchester, United Kingdom, 262, 268
Marchetti, Walter, 174
Marconi, Guglielmo, 110
Maria (club), 269, 270
Maritime Rites (Curran), 173, 174, 177
Marquez-Borbon, Adnan, MoPhive Quintet, 462
Marshall, Wayne, 43–76
masking, 24, 56
Matsuda, Misa, 470
Mattel LED games, 387
Mauss, Marcel, 245
May, Derrick, 261
Mazé, Ramia, 12
McCartney, Andra, 212–37
McGonigle, Erin, 157
MC Hammer, 125
meaning, 402–26
mechanical music, 151–52
media: bodies and, 242;
digital, 238–56
mediation, electronic dance musics (EDM) and, 275–85
Memory, 395
Merleau-Ponty, Maurice, 246
meta-data tagging, mobile music and, 479–82
Metamorphoses (Ovid), 79
Metrosexuality (British TV series), 371–72
“Miami bass,” 121
MicroModul controllers, 276–77
Microsoft, 315
Microvision (Milton Bradley), 410
Middleton, Jonathan, Circular Transformations (with Penttinen), 461
MIDI (Musical Instrument Digital Interface), 276–77, 398
MIDI controllers, 276–77, 281–82, 282. See also specific devices
MIDI tracks, 348
Mille Plateaux, 268
Miller, George Bures, 228–29
Miller, Laura, 439–40
Millie, “My Boy Lollipop,” 19
Mills, Jeff, 264, 269
Milner, Greg, 51, 52, 53, 54–58
Milton Bradley, 387;
Simon, 388
(p. 515) Missile Attack by Mattel, 387
Mister Softee, 154–55, 156
Mister Softee of Illinois, 163
Mixr, 306
Mizaguchi, Tetsuya, 394
Mobile Communication and Society (Castells), 249
Mobile DLS (Downloadable Sounds), 398
mobile handheld devices, 2–3, 10, 11, 12–17, 25. See also specific devices
mobile listening practices, early, 215–17
mobile media: ambiguous experiences, 205–8;
anti-hegemonic implications of, 249;
corporeality and, 252. See also specific media
mobile music, 456, 477–79;
aesthetics of, 1–39;
aggregation and meta-data tagging, 479–82;
convergence and integration of technology and, 470–71;
creative applications of, 470–86;
domestic environments and, 473–74;
interactive, 470–86;
location sensing, 472;
malleable, 456, 474, 475, 477, 484;
malleable content and, 474–76;
mobile musical instruments, 482–84;
real world and, 477–79;
sensing the self within a group, 476;
sirens as, 91–92;
ubiquity of, 29–32, 68. See also specific devices
mobile nodes, 17
mobile performances, 2–4, 5
Mobile Phone Orchestra (MoPhO), 453–69, 454, 457, 459, 464, 466;
Botz Groove (Essl), 463;
Chatter (Wang), 463;
Circular Transformations (Middleton and Penttinen), 461;
Drone In/Drone Out (Wang), 460;
iPhones and, 463;
The MoPhive Quintet: Cellphone Quartet in C Major, op. 24, 462;
MoPhO Ensemble, 457–59;
The Phones and the Fury (Cooper and Penttinen), 461;
Phoning It In (Warren), 462;
TamaG (Essl), 461;
T-Fare (Essl), 463
mobile phones. See cell phones; smartphones; specific brands
mobile technologies: black popular music and, 361–79. See also digital technologies; mobile media; portability
Mobile XMF (eXtensible Music Format), 398
mobility, 6–7, 17, 29–31, 265, 292;
club culture and, 270–71;
creative sonification of, 189–211;
definition of, 27–28;
of digital audio format, 297–98;
DJing and, 271–75, 308–9;
as explicit human movement, 11;
the laptop set and, 271–75;
musical, 271;
real and imagined, 402;
sonification of, 190–208;
sound and, 189–211;
spiritual, 403;
tourism and, 270–71;
Turkish political music and, 339–60;
urban, 259–91. See also mobile media; mobile music; mobile technologies; specific forms of mobility
mobilization, 4
Moby, 95
Model T, 115
Moldova, mobile media in, 249
Momeni, Ali, 478
Monica, “Blackberry,” 370
“Monodeck,” 282–85, 282, 285
“Monodeck II,” 283–85, 283
Monolake, 61, 277
Montreal, Canada, 231–32, 234
Monumenti (Curran), 173
Moore, P. S., 224
MoPhive Quintet, Cellphone Quartet in C Major, op. 24, 462
MoPhO Ensemble, 457–59
Morning Musume, 437, 439
Moro, Aldo, 182
Motorola, 110, 111, 112, 248;
Motorola 5T71, 110, 111;
Motorola pagers, 370
Motown Records, 118
Moulton, David, 116
mouse, use of, 244
movement, 15–16. See also mobility
MP3-Js, 302, 308
MP3 players, 114, 206–7, 293, 301
MP3s, 297–99, 316, 340, 362, 385, 470, 478, 481;
distributed music production and, 352;
market for, 331;
ringtones and, 368;
treble culture and, 55–62
Ms Pac-Man, 396
Mullen, Larry Jr., 328, 330, 331
multimedia players, 385
multi-tasking, 242
the mundane, 5, 32–33
Muntz, Earl “Madman,” 112
(p. 516) musical selection, 295, 307
musica popolare, 183
music apps, 482
music boxes, 148, 149–50, 152–54, 156–57, 164
musicians: immigration of, 271;
musicianship, 243. See also specific musicians
music production: automobiles and, 118–20;
digital audio workstations and, 348;
multi-site, 347, 348, 354;
transnational space and, 354;
Turkish political music and, 339–60
Mutek festival, 280
“My Boy Lollipop” (Millie), 19
Nakamura, Lisa, 253
narratives, 24
Neely, Daniel T., 146–71
Nelson, Bob, 152–53
Nelson, Christian, 150
Nelson Company, 152
The Neptunes, 324–25
N.E.R.D., 324, 324–25
Net_Dérive (Tanaka), 456–57, 478, 479, 480–81, 484
networks, 28
Neue Zeitschrift für Music, 86
Nevins, Jason, 324–25
New Adventures in Sound Art, 222
New Musical Resources (Cowell), 87–88
New York, New York, 19, 216, 231, 261, 262
New York 19, 216
N-Gage, 395
Nichols, Bob, 153–54
Nichols Electronics, 153–54, 156
Nietzsche, Friedrich, 97
nightlife, shifting spatialization of, 271. See also club culture
Nike Corporation, 7–10, 8
Nintendo, 388–89, 392, 419, 429, 438. See also specific products
Nintendo DS, 242, 243, 253, 383, 385–86, 392, 393, 394–95, 398, 429
Nintendo Entertainment System, 393, 407
Nintendo Game Boy. See Game Boy
Nintendo Wii, 247, 253, 441
noise, 159–63;
noise pollution, 218
noise, definition of, 159
Nokia, 395, 397, 456
No Logo (Klein), 319
Nomad, 392
Nora Sonora (Curran), 173
Norman, Donald, 279
nostalgia, game sound and, 412–13
NoWax, 292, 302, 305
Nr. 12 Kontakte (Stockhausen), 89, 89
Numark iDJ iPod mixer, 305–06, 307
Nuovo Canzoniere Italiano, 182–83
“Nuthin’ But a ‘G’ Thang” (Dr. Dre), 122, 123, 127, 129
Ocarina (Smule), 455, 458, 488, 493, 494, 496, 499–501
Occupy movement, 24–25
Odyssey (Homer), 77–82, 78, 97
Office Space, 126–27
Oh Brass on the Grass Alas (Curran), 173–74
Ohm, Georg Simon, 84–85
Olguin, Patrick, 119–20
Omni, 153
O'Neal, Shaquille, 370
Opelt, Friedrich Wilhelm, 87, 91
Operator One, 392
oscillators, 392
Ostrowalker, Joshua, 397
otherness, 206–07
Ouendon, 394
Ovid, Metamorphoses, 79
Ozomatli, 324, 326
Pac-Man, 386, 389
Pacou (Lars Lewandowski), 262, 275–76, 280, 281
pagers, 367, 370
Palm Pre, 252
Panjwani, Raj, 302, 303
Panni, Marcello, 175
pantomime, 252–53
Paradise Garage, 261–62
Parappa Rappa, 427
Parker's Piece, 189–211, 191
Parkinson, Adam, 484;
4 Hands iPhone (with Atau Tanaka), 483
Parliament, “Tear the Roof Off the Sucker (Give Up the Funk),” 132, 133
(p. 517) Partito Comunista Italiano, 182
pastiche, 131
Patapon, 394–95
Penttinen, Henri, 453–69;
Circular Transformations (with Jonathan Middleton), 461;
The Phones and the Fury (with Jeff Cooper), 461
perception, 82–87, 279
performance: built environment and, 9, 15;
collective, 18–24;
headphoned performance, 3;
materialistic aesthetic of, 9–10;
mobile, 2–3, 28;
mobilization of, 1–4;
performance ecology, 279;
respatialized, 4
performance software, 260
performative gestures, 254
Per Sound, 349
P-funk, 122
Phase, 395
Phelan, Peggy, 274
Philco Radio & Television Corporation, 110
Philips, 112–13;
DC085, 113
The phones and the fury (Cooper and Penttinen), 461
phoning it in (Warren), 462
phonographs, 150
phthongos, 81, 97
pianos, 242–43
A Piece for Peace (Curran), 173
Piekut, Benjamin, 172–86
piezoelectric speakers, 388
Piper, Adrian, Streetwork Streettracks I–II, 216
piracy, computer games and, 408
pitch: as bliss, 77–82;
as danger, 91–94;
disenchanted, 82–87;
rationalized, 87–91
Plant, Sadie, 248, 249
play, 427–49
playlists, 302–5, 307
playLive, 394
Playstation, 394, 427
Playstation Portable (PSP), 253, 385, 394
PLAY Studio, 12
Pocket Color, 392
“poetics of relation,” 366
Pole (Stefan Betke), 262, 279, 280
political music, in Turkey, 341–56
politics, 339–60;
Italian, 182;
Occupy movement, 24–25;
in Turkey, 341–56;
viral transmissions and, 18–19
Polli, Andrea, 234, 234
Pond, Steven, 118
Pong games, 386, 406
popular music, black, 361–79
portability, 295, 301–7;
DJing and, 301–2, 308–9;
versus fidelity, 52–58;
sodcasting and, 45–51
Positive Soundscapes, 233–34
The Practice of Everyday Life (de Certeau), 190, 193–200, 207, 208, 217
presence, in electronic dance musics (EDM), 271–75
production, 29
programming design, 250
Propellerheads, “Take California,” 311–12, 326
Pro Tools software, 350
PSPSeq, 394
psychogeography, 478
public culture, sonic culture and, 66–67
public space, flash mobs and, 18–25
Pussycat Dolls, “Don’t Cha,” 19
Quartet Euphometric (Cowell), 87
Quartet Romantic (Cowell), 87, 88
Queen Elizabeth Park, Vancouver, Canada, 212, 218–21, 223–24
R&B, contemporary, 364;
“cell phone effect” in, 365–66;
mobile technologies and, 361, 363–64
radio: AM radio, 110;
FM radio, 112;
satellite, 114;
satellite radio, 114;
soundwalking and, 218–21;
treble culture and, 55. See also car audio
radio listeners, 31–32
Ragnarok Mobile Mage, 396
Raley, Rita, 250
Ralston, John, 152, 153
Rane, 297
rap music, 121, 122, 125–26, 127, 133, 364;
ringtone rap, 59–66, 368
Rapp, Tobias, 268, 269, 271
raves, 94–96, 262, 265
RCA Victor Cartridges, 112
(p. 518) Reality DJ (RJDJ), 483
Realtime Audio Adventures, 396
Reformat the Planet (New York’s Blip Festival), 416
reggae, 44, 65, 294–95
Regina, 150
Rehding, Alexander, 77–106
remix, social, 474
remix culture, 293–94, 295–96, 307
“Remix Medley” (Tugboat), 414
respatialization, 4
Reynolds, Simon, 63
Rez, 394
Rheingold, Howard, 241
rhetorics, gestural, 251–54
Rhizomatiks, 9
rhythm: as bliss, 94–96;
as danger, 91–94;
rationalized, 87–91
rhythm-action games, 394–95
Rhythm Heaven, 427–49, 431, 432, 434;
controls and game play, 434–37;
discourses around the game, 437–40;
experiences of play and, 427–49;
“The Fab Three,” 436;
fast-clapping sequence from mini-game “The Fab Three,” 437;
format of, 430;
hardware, 429–30;
high level pass, 435;
in the home, 440–44;
Japanese rhythm and, 438;
mini-games, 430;
music and, 431, 433;
portable play and, 441;
rhythm and, 431, 437–38;
software and game play, 430–34, 430;
sound and, 430–31;
video games and, 427–49
Rhythm Heaven Gold, 427, 438
Rhythmicon, 88
Rhythm N’ Notes, 394
Richardson, Ingrid, 246–47
Richardson, Liza, 325–26
Ricoh 2A03 chip, 407
“Ring, Ring, Ring” (Soul), 366
ringtones, 367, 501;
ringtone rap, 58–66, 368
Robinson, Wendy, 248–49
Robison, David, 248–49
Rock Band (Harmonix), 247, 394, 435, 441
“Rock Star” (N.E.R.D.), 324–25
Roenigh, Matthias (Dr. Motte), 265
Röhm, Jens, “Wählt die Signale,” 456
Rotman, Brian, 242
Rubini, Oderso, 176, 183–84
Russian, 250
Ruttman, Waler: Berlin: Symphony of a Great City, 216;
“Weekend,” 216
Saito, Seiichi, 8
Sassoon, Donald, 182
satellite radio, 114
Satoru, Iwata, 438
Saunderson, Kevin, 261
Schafer, R. Murray, 212, 213, 217, 223
Schaub, Miriam, The Walk Book, 228–29
Schillingbrücke River, 269, 270, 270
Schmidt, Aroma P. (DJane Aroma/Discopunk), 262, 272
Schroer, Oliver, 227
Schulmerich Electronics, 153
Schwartz, Tony, 216, 217
Schwarz, Henrik, 262, 280, 281
“Scotch Bach” (DJ Scotch Egg), 414, 414, 415, 416
scripts, Latin vs. non-Latin, 250
Second Red Brigades, 182
“Second Summer of Love,” 263
Seebeck, August, 84
Sega, 392, 396
Seiter, Ellen, 242–43, 245
self-consciousness, 201–3
Sensorband, 483
Sensors_Sonics_Sights, 483
sensory experience, value and, 2
Serato Scratch Live, 297, 298, 307, 308
serialism, 89–90
serial recording processes, 347
shadow walks, 227–28
Shakar, Gregory, 3
Sharam Q, 439
Sheffield, United Kingdom, 268
Shepherd, Mark, Tactical Sound Garden, 472
Sherburne, Philip, 299
“Shout” (Isley Brothers), 19
SID chip, 407
Silent Dance, 18–24
Simon (Milton Bradley), 388
Simon Fraser University, 217–18
Simonini, Massimo, 176
Simpson, Dallas, 226
sirens, 77–97, 78, 84, 91
Sixxx, 298
(p. 519) Sketch-a-Tune, 386
Slayden, April, 306
Sloan, Alfred, 115, 127
Sloanism, 115
Slonimsky, Nicholas, 88
Smale, 395
smartphones, 238–40, 240, 241, 252, 253, 308–9, 385. See also specific brands
Smith, Jay, 387
Smith, Jeff, 494
Smith, Suzanne, 118
Smule, 487, 491–99;
founding of, 490–91;
Glee Karaoke, 501;
Leaf Trombone, 496, 497, 498, 498;
Ocarina, 455, 458, 488, 493, 494, 496, 499–501
Snake, 395
SNK Neo Geo Pocket, 392
Snoop Doggy Dogg: Doggystyle, 124, 128–32, 128–29, 130, 131, 132, 133;
“Who Am I? (What’s My Name?),” 128–32, 128–29, 130, 131, 132, 133
social remix, 474
sock hops, 294
soda fountains, 149, 150
sodcasting, 45–51, 61, 65
software, 252, 260. See also apps; specific software
Songlines (Chatwin), 11, 215
Songs for Ice Cream Trucks (Hearst), 157–59
Songz, Trey, “LOL,” 368–69
Sonic City, 12–17, 13, 456, 472
sonic culture, 66–67
“Sonic Destroyer” (Underground Resistance), 264
Sonic Lighter, 492, 496, 499
sonic memory walks, 214
sonification, 16, 189–211
Sonorasaurus Rex, 306
Sony, 253, 394, 427
Sony Computer Science Laboratory Paris (CSL), 470
Sony Walkman. See Walkman
Soul, Aaron, “Ring, Ring, Ring,” 366
Soulja Boy, “ringtone rap,” 368
Soul Trapper, 396, 397
sound: automobility and, 147–48;
control and, 200–201;
gesture and, 238–40;
mobility and, 189–211;
sound recording practices, 215–17;
transportation and, 109–86;
video games and, 383–401
sound chips, 392, 407–8
“Sounding Griffintown: A Listening Guide of a Montreal Neighbourhood” (Gasior), 231–32
SoundLiving project, 473, 473, 484
sound maps, 232
sound-mixing apps, 306
sound narratives, environmental, 212–37
sound pilgrimage, 227
soundscapes, 214;
DJing and, 293–94, 307;
soundwalking and, 212–37
Sound Travels, 222
Soundwalk city tours, 472
soundwalk.com, 229–31, 233
Soundwalking radio show, 218–21, 223–24
soundwalk research, early, 217–18
soundwalks, 212–37, 214, 222, 234;
blind, 222–23, 222;
guides to, 229–35;
memorial, 232, 233;
in peripatetic installations, 223–26;
radio and, 218–21;
recordings of, 216–18, 223–24;
soundwalking score, 218–21;
on the web, 223–26
Sound Warp, 397
Space Force, 390
spatialities, 4;
automotive listening space, 119–20, 133–34;
public space, 18–25;
transnational space, 354;
urban space, 11–16, 189–211
Speak & Spell, 386
speakers. See loudspeakers
Spotify, 478
Spree River, 269, 270, 270
“Stairway to Heaven” (Led Zeppelin), 494
Stanford University, 453
Stanyek, Jason, 1–39
Stereo 8, 112
Stereo-pac, 112
Steriogram, 324, 326
Sterne, Jonathan, 43, 52, 53, 55–56, 58;
The Audible Past, 297
Stimmüng, 325–26
Stockhausen, Karlheinz, 89–91, 92;
Gruppen für Orchester, 90;
Klavierstücke V–XI, 90;
Nr. 12 Kontakte, 89, 89;
Zeitmaße, 90
“Stodola Pumpa,” 151–52
Strauss, Johann Jr., Blue Danube Waltz, 19
Strauss, Richard, Also Sprach Zarathustra, 7, 9
(p. 520) Street, Stephen, 61
Streetwork Streettracks I–II, Piper, Adrian, 216
Stromberg-Carlson company, 153
Stüdyo Sistem, Istanbul, 349
Stylophone, 386
subwoofers, 116, 117–18
Super Cobra, 390
Super Mario Bros, 393, 410
Swelltime Ice Cream Company, 152
Symons, Steve, Aura—the stuff that forms around you, 189–211, 194, 195, 196
synchronization, 22–24
tablets, 306
“Take California” (Propellerheads), 311–12, 326
TamaG (Essl), 461
Tanaka, Atau, 456, 470–86, 484;
4 Hands iPhone (with Adam Parkinson), 483;
Net_Dérive, 456–57;
Sensorband, 483;
Sensors_Sonics_Sights, 483
Tanaka Soshi, 433;
“5th Remix,” 434;
“Wish—kimi o matenakute,” 433
Tap Tap Revenge, 396
Tarkka, Minna, 194–95
Tastee-Freez, 163
TBWA/Chiat/Day marketing firm, 315, 319, 320, 322–23, 332. See also Chiat/Day marketing firm
“Teachings on Rhythm” (Tsunku), 437
“Tear the Roof Off the Sucker (Give Up the Funk)” (Parliament), 132, 133
Techmaster P.E.B., Bass Computer, 121–22
technical ability, 295, 307
Techno-Bass (Beat Dominator), 122
technological convergence, 398, 470–71
techno music, 94–96, 261–62, 264, 269
techno tourists, 270
telephones, creative use of, 207
Tenney, James, 224
Tetris, 396
Texas Instruments SN76489 programmable sound generator, 392
text messaging, 241, 367–70
T-Fare (Essl), 463
Thailand, mobile media in, 249
Theme from the Legend of Zelda, 494
Theremin, Leon, 88
Theriault, Nadene, 222
Thorens AD-30 movement, 153
Thorne, Barrie, 441
“Thuggish Ruggish Bone” (Bone Thugs-n-Harmony), 133
Tickle Bee, 386
Tiger Electronics, 395
Tiger Telematics, 395
timbre, 154–59
Tixier, Nicolas, 233
T-Mobile, 18–21, 23–24
TNX label, 433
Toccata and Fugue in D Minor (Bach), 415–16
Tokyo Metro poster, 443
Tonelli, Chris, 402–26
“Top 40” radio format, 110, 112, 118–19
touch screens, 238–39, 239, 252, 253
tourism, 270–71
T-Pain, 368
tradition, technology and, 149–54
trains, 172–86
trance-inducing music, 94
Transpontine, Neil, 20
transportation, sound and, 109–86
treble culture, 43–76
Tresor, 260, 263–64, 265, 266, 268, 281, 286
Truax, Barry, 159, 160, 217
Trueman, Dan, Droner, 460
Tsunku, 427, 431, 437–39;
“Teachings on Rhythm,” 437
Tugboat, “Remix Medley,” 414
tune, 154–59
Turbo Express, 392
“Turkey in the Straw,” 157, 163
Turkish diasporic recording industry, 354
Turkish political music, 339–60;
case study: Yildizlar Kusandik*, 349–54;
censorship and, 344–46;
dance and, 341–44;
emerging markets and, 344–46;
Grup Yorum, 341–44;
music production in, 339–60;
Turkish-speaking diasporas, 354
Turkish popular music, 339–60
turntables. See CD turntables (CDJs)
Twitter, 249, 364
2 Live Crew, 121
“2Way” (Ginuwine), 367
(p. 521) U2, 313, 327–31, 330, 331, 332;
in iPod commercial, 327–31, 327, 330, 331, 332;
“Vertigo,” 327–31, 327, 330, 331, 332
UC-33 controller, 276
UFO club, 263
Underground Resistance: “Sonic Destroyer,” 264;
X-101, 264
United Kingdom, 262, 263, 286. See also specific cities
United States: history of car audio in, 110–15. See also specific cities
University of Salford, 233–34
Unsafe for More Than 25 Men (Curran), 173
urban mobility, 259–91
urban space, 11–16, 189–211
Urry, John, 373
USB ports, 114
value, sensory experience and, 2
Vancouver, Canada, 212, 217–18, 223–24, 234
Vancouver New Music Society, 234
Vancouver Soundwalk Collective, 234
Varèse, Edgard, Ionisation, 91
Vblank, 409
vernacular music, 182–83
“Vertigo” (U2), 327–31, 327, 330, 331, 332
video games. See gaming
vinyl, 292, 293, 294, 295, 296, 297, 298, 299–300, 307, 308
Virt: “Classical Favorites,” 414;
“Game Genie in a Bottle,” 414
virtual toys, electronic, 386
Visceral Mobile Music device, 477
visibility, 275–85, 286
Vocaloid, 419
von Hilgers, Philipp, 97
von Oswald, Moritz, 267
Wade, Bonnie, 433
Wagenaar, “Kadoum,” 456
Wagstaff, Gregg, 221–22
“Wählt die Signale” (Ligna and Jens Röhm), 456
The Walk Book (Schaub), 228–29
Walker, Kara, 322–23
walking, 11, 30–31, 189–211, 226;
digital devices and, 241;
electrical walks, 226;
soundwalking, 212–37
“Walking in the City” (de Certeau), 217
Walkman, 313, 332, 362, 420, 470–71
walks, electrical, 226
the Warehouse, 261
Warhol, David, 396–97
Warren, Chris, phoning it in, 462
Wavering, Elmer, 110
wearable devices, 479
“Weekend” (Ruttman), 216
Weheliye, Alexander G., 361–79
Welsch, Wolfgang, 82
West Coast Organ Company, 151–52
West Coast rap, 125, 127, 133
Westerkamp, Hildegard, 212, 217, 218–21, 224, 228, 232;
Soundwalking radio show, 218–21, 223–24
“Where is the Love” (Black Eyed Peas), 326
“Who Am I? (What's My Name?)” (Snoop Doggy Dogg), 128–32, 128–29, 130, 131, 132, 133
WHY ICE CREAM, OR: WHY SCREAM? 156
Wieden+Kennedy, 9
Wii, 247, 253
Williams, Justin A., 109–45
Williams, Pharrell, 324–25
Williams, Shatasha, 133
Wise, M. Norton, 286
“Wish—kimi o matenakute” (Tanaka Soshi), 433
World Soundscape Project (WSP), 212, 213, 215, 217–18
World Trade Center, 197, 230, 232. See also Ground Zero Sonic Memorial Project
Wurlitzer company, 149–50
X-101 (Underground Resistance), 264
Xbox 360, 253
Yamaha YM2612 FM synthesis, 392
Yanagisawa, Tomoaki, 8
Yildizlar Kusandik (Grup Yorum)*, 339, 340;
halay (dance form) and, 344;
mobile technology and, 340;
multi-site music production, 347, 352–53;
musicians in exile or prison and, 349;
process of creating, 353;
Turkish political music and, 349–54
(p. 522) Yokoi, Gunpei, 392–93
Young, Andre. See Dr. Dre
youth cultures, car audio and, 121–22
YouTube, 249, 500
Yurdatapan, Sanar*, 344–45
Zanfagna, Christina, 292–310
ZB Stüdyo, 350, 353–54
Zeitmaße (Stockhausen), 90
Zomby, 63
Z-Trip, 298