Show Summary Details

Page of

PRINTED FROM OXFORD HANDBOOKS ONLINE (www.oxfordhandbooks.com). © Oxford University Press, 2018. All Rights Reserved. Under the terms of the licence agreement, an individual user may print out a PDF of a single chapter of a title in Oxford Handbooks Online for personal use (for details see Privacy Policy and Legal Notice).

date: 21 January 2020

Abstract and Keywords

This chapter examines the early rise of mobile and social music as mediated by the iPhone and the “app revolution” it has fostered, chronicling select mobile music work of the author as Assistant Professor at Stanford University’s Center for Computer Research in Music and Acoustics (CCRMA) and as Co-founder of Smule, a startup company devoted to music-making on the iPhone. Through three case studies, the chapter investigates how Smule’s initial “social musical artifacts” took advantage of the intersection of different technologies in the iPhone to provide experiences that are expressive at both the personal and social levels. These case studies include Ocarina, an expressive wind instrument for the iPhone, Sonic Lighter, a virtual lighter with some unconventional features, and Leaf Trombone: World Stage, designed to be a game-like musical instrument with crowd-based social interaction.

Keywords: iPhone, app, mobile phone, mobile music, social music, physical interaction design, Smule, Ocarina, Sonic Lighter, Leaf Trombone: World Stage, Stanford University, CCRMA.

Access to the complete content on Oxford Handbooks Online requires a subscription or purchase. Public users are able to search the site and view the abstracts and keywords for each book and chapter without a subscription.

Please subscribe or login to access full text content.

If you have purchased a print title that contains an access token, please see the token for information about how to register your code.

For questions on access or troubleshooting, please check our FAQs, and if you can''t find the answer there, please contact us.