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date: 26 June 2022

Abstract and Keywords

This chapter examines the early rise of mobile and social music as mediated by the iPhone and the “app revolution” it has fostered, chronicling select mobile music work of the author as Assistant Professor at Stanford University’s Center for Computer Research in Music and Acoustics (CCRMA) and as Co-founder of Smule, a startup company devoted to music-making on the iPhone. Through three case studies, the chapter investigates how Smule’s initial “social musical artifacts” took advantage of the intersection of different technologies in the iPhone to provide experiences that are expressive at both the personal and social levels. These case studies include Ocarina, an expressive wind instrument for the iPhone, Sonic Lighter, a virtual lighter with some unconventional features, and Leaf Trombone: World Stage, designed to be a game-like musical instrument with crowd-based social interaction.

Keywords: iPhone, app, mobile phone, mobile music, social music, physical interaction design, Smule, Ocarina, Sonic Lighter, Leaf Trombone: World Stage, Stanford University, CCRMA.

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