Abstract and Keywords
This chapter explores the history of sound in handheld and mobile games. It examines how the sound development has been shaped by both the technological constraints and the constraints of the portability and functions of games on the devices. It describes game audio from the pre-digital and digital eras to the development of dedicated sound chips for games on handheld devices. The chapter also highlights the rapid growth of mobile gaming as part of the games industry.
Access to the complete content on Oxford Handbooks Online requires a subscription or purchase. Public users are able to search the site and view the abstracts and keywords for each book and chapter without a subscription.
If you have purchased a print title that contains an access token, please see the token for information about how to register your code.