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date: 23 January 2020

Abstract and Keywords

This chapter explores the history of sound in handheld and mobile games. It examines how the sound development has been shaped by both the technological constraints and the constraints of the portability and functions of games on the devices. It describes game audio from the pre-digital and digital eras to the development of dedicated sound chips for games on handheld devices. The chapter also highlights the rapid growth of mobile gaming as part of the games industry.

Keywords: handheld games audio, mobile games audio, sound developments, technological constraints, sound chips, mobile phones, convergent media devices

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