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date: 18 November 2019

Abstract and Keywords

This chapter presents the guiding design rationale for the Georgia Institute of Technology’s Digital Improv Project, which studies human cognition as a means of informing the creation of interactive narrative experiences. This work serves as an example of studying human co-creativity with the end goal of developing computer/human systems that have similar control, knowledge, and status in a creative task. The chapter describes the novel iterative design and development model used in the project and its relevance to practices in the broader interactive narrative community.

Keywords: interactive narrative, improvisation, storytelling, creativity, iterative design, micro-agents, cognition

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