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date: 14 August 2020

Abstract and Keywords

This chapter focuses on the multiple intersections between the cultural discourse of science fiction and the medium of video games. It argues for visuality and simulation as alternatives to narrative as tools of science-fictionality. It also suggests that SF video games are, among the genre’s media, uniquely equipped to convey performatively a sense of alterity, an experience of futurity, and a potential for ideology critique. Four principal modalities are discussed: video games as narratives of space, a focus central to both science fiction and postmodernity; video games as integral elements of distributed and transmedia narratives spanning multiple media and forms; video games as instances of visual science fictions invested in the pictorial portrayal of futurity; and video games as performative simulations, conveying a sense of the malleability of the future.

Keywords: science fiction, video games, visuality, simulation, distributed narrative, transmedia, performance, spatiality

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