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date: 16 October 2019

Abstract and Keywords

Virtual worlds present the next natural step in the evolution of training technologies for the world’s military forces. Having begun with live maneuvers, national military forces have incorporated war games, computer simulation, immersive simulators, and most recently 3D computer games into their training programs. Virtual worlds offer the expansion of computer games into larger and more persistent environments that can capture the complexity of long-term modern warfare. These tools also open a door into new applications that bridge the gaps between training, rehearsal, mission planning, and actual warfare. As virtual worlds become more sophisticated, they will become a fully digital and infinitely manipulable doppelgänger for real-world objects, actions, and results. Such powerful tools would be so essential to modern warfare that they would become the primary targets for enemy infiltration and attack. This will result in a new form of cyberwarfare in which protection of the virtual world is as important as protection of real-world combat information.

Keywords: war game, military simulation, training, virtual combat, cyberwarfare

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