Show Summary Details

Page of

PRINTED FROM OXFORD HANDBOOKS ONLINE ( © Oxford University Press, 2018. All Rights Reserved. Under the terms of the licence agreement, an individual user may print out a PDF of a single chapter of a title in Oxford Handbooks Online for personal use (for details see Privacy Policy and Legal Notice).

date: 20 August 2019

Abstract and Keywords

This chapter examines the history of virtual reality from the early 1990s to the second decade of twenty-first century. It discusses how the term “virtual” evolved from an ontological noun to an adjectival modifier that modifies specific cultural phenomena and suggests that this development coincided with the increased application of computer software in the workplace and entertainment. It analyzes the paradox of virtual reality, particularly in relation to the avatar, the presentation of a person as a singular identifiable entity within a network.

Keywords: virtual reality, ontological noun, adjective modifier, cultural phenomena, computer software, workplace, entertainment, avatar

Access to the complete content on Oxford Handbooks Online requires a subscription or purchase. Public users are able to search the site and view the abstracts and keywords for each book and chapter without a subscription.

Please subscribe or login to access full text content.

If you have purchased a print title that contains an access token, please see the token for information about how to register your code.

For questions on access or troubleshooting, please check our FAQs, and if you can''t find the answer there, please contact us.