Show Summary Details

Page of

PRINTED FROM OXFORD HANDBOOKS ONLINE (www.oxfordhandbooks.com). © Oxford University Press, 2018. All Rights Reserved. Under the terms of the licence agreement, an individual user may print out a PDF of a single chapter of a title in Oxford Handbooks Online for personal use (for details see Privacy Policy and Legal Notice).

date: 26 August 2019

Abstract and Keywords

For an application to deliver a rich and fully interactive experience to its users, all of its various facets must be malleable and able to reshape to the expectations, desires, and needs of the user. Music is no exception to this. It plays a key role in creating ambience and establishing mood, conveying emotions and evoking responses from the user in a number of interactive applications, such as videogames, for example. Music that is static and fixed, however, fails in properly and completely supporting interactivity in such applications. To remedy this situation, this chapter discusses an approach to algorithmic music composition in which music is adapted, tuned, and evolved emotionally in response to user interactivity. The chapter thus delves into both theoretical and practical aspects of interactive music and music adaptation to provide more immersive and engaging experiences to users of modern interactive applications.

Keywords: interactive music, adaptive music, algorithmic music composition, music in videogames, emotion in music

Access to the complete content on Oxford Handbooks Online requires a subscription or purchase. Public users are able to search the site and view the abstracts and keywords for each book and chapter without a subscription.

Please subscribe or login to access full text content.

If you have purchased a print title that contains an access token, please see the token for information about how to register your code.

For questions on access or troubleshooting, please check our FAQs, and if you can''t find the answer there, please contact us.