Show Summary Details

Page of

PRINTED FROM OXFORD HANDBOOKS ONLINE ( © Oxford University Press, 2018. All Rights Reserved. Under the terms of the licence agreement, an individual user may print out a PDF of a single chapter of a title in Oxford Handbooks Online for personal use (for details see Privacy Policy and Legal Notice).

date: 03 August 2020

Abstract and Keywords

The role of gesture in music is well known and it has engendered a deep and varied body of research. For designers of digital musical systems, however, gesture poses a special challenge: how do they create systems that can translate physical forces into the virtual world, and use them in ways that are as rich and intuitive as they are in the physical world, while also taking advantage of the flexibility that the digital medium promises? This chapter explores the design of interactive sound models within the broader context of mechanical and electronic instrument design, proposing the use of a particular form of physical modeling (direct simulation) as an example of an intuitive model for working with physical forces in the virtual world.

Keywords: gesture, physical models, direct simulation, sound design, interactive sound models, digital music, virtual worlds, plausible impossible

Access to the complete content on Oxford Handbooks Online requires a subscription or purchase. Public users are able to search the site and view the abstracts and keywords for each book and chapter without a subscription.

Please subscribe or login to access full text content.

If you have purchased a print title that contains an access token, please see the token for information about how to register your code.

For questions on access or troubleshooting, please check our FAQs, and if you can''t find the answer there, please contact us.