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date: 23 January 2021

Abstract and Keywords

Through a gamer-centric approach of the videoludic experience, this chapter attempts to provide a methodological tool to analyze the notion of listening in videogames. On one hand, it demonstrates how videoludic listening is conditioned by other listening practices and gamer-acquired knowledge related to the various cultural series associated with videogames. On the other, it advocates that listening to videogames is also relative to the media itself, and inescapably linked with the perceptions, actions, and decision-making processes of a gamer playing a game. This chapter is complemented by an analysis of the game Uncharted 2: Among Thieves (Naughty Dog, 2009) that aims to demonstrate the effectiveness of the aforementioned methodological tool.

Keywords: videogames, sound, listening, cultural series, experience, methodological tool

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