- List of Common Acronyms Found in the <i>Handbook</i>
- List of Software Found in the <i>Handbook</i>
- List of Games Found in the <i>Handbook</i>
- List of Contributors
- About the Companion Website
- Spatial Reconfiguration in Interactive Video Art
- Navigating Sound: Locative and Translocational Approaches to Interactive Audio
- Defining Sound Toys: Play as Composition
- Thinking More Dynamically about Using Sound to Enhance Learning from Instructional Technologies
- Acoustic Scenography and Interactive Audio: Sound Design for Built Environments
- The Unanswered Question of Musical Meaning: A Cross-domain Approach
- How Can Interactive Music be Used in Virtual Worlds Like <i>World of Warcraft</i>?
- Sound and the Videoludic Experience
- Designing a Game for Music: Integrated Design Approaches for Ludic Music and Interactivity
- Worlds of Music: Strategies for Creating Music-based Experiences in Videogames
- Embodied Virtual Acoustic Ecologies of Computer Games
- A Cognitive Approach to the Emotional Function of Game Sound
- The Sound of Being There: Presence and Interactive Audio in Immersive Virtual Reality
- Sonic Interactions in Multimodal Environments: An Overview
- Musical Interaction for Health Improvement
- Engagement, Immersion and Presence: The Role of Audio Interactivity in Location-aware Sound Design
- Multisensory Musicality in <i>Dance Central</i>
- Interactivity and Liveness in Electroacoustic Concert Music
- Skill in Interactive Digital Music Systems
- Gesture in the Design of Interactive Sound Models
- Virtual Musicians and Machine Learning
- Musical Behavior and Amergence in Technoetic and Media Arts
- Flow of Creative Interaction with Digital Music Notations
- Blurring Boundaries: Trends and Implications in Audio Production Software Developments
- Delivering Interactive Experiences through the Emotional Adaptation of Automatically Composed Music
- A Review of Interactive Sound in Computer Games: Can Sound Affect the Motoric Behavior of a Player?
- Interactive Spectral Processing of Musical Audio
- Let’s Mix it Up: Interviews Exploring the Practical and Technical Challenges of Interactive Mixing in Games
- Our Interactive Audio Future
- For the Love of Chiptune
- Procedural Audio Theory and Practice
- Live Electronic Preparation: Interactive Timbral Practice
- New Tools for Interactive Audio, and What Good they Do
Abstract and Keywords
The education field has speculated for some time about sound’s potential to increase the “bandwidth” of learning. However, while the film and gaming industries have been exploring sound’s role to enhance the end-user experience for some time, instructional software programs do not appear to use sound very extensively. This chapter explores the promise of sound to enhance learning and discusses the ways in which newer interactive audio technologies change the way we think about designing instruction with sound. It begins by describing the traditional theoretical foundations and existing research on sound’s use in instructional technologies. The discussion then explores some new ways of thinking about the role sound might play as designers consider how increasingly interactive technologies alter the way learners can and should experience sound to enhance learning. The chapter ends with a proposed guiding framework for describing the “design space” for sound’s potential role in instructional technologies.
MJ Bishop is Associate Professor and Director of the College of Education’s Teaching, Learning, and Technology Program. Author of numerous national/international articles, her research interests include exploring how various instructional media and delivery systems might be designed and used more effectively to improve learning. Bishop received the 2001 “Young Scholar Award” from the Association for Educational Communications and Technology for her doctoral dissertation, “The Systemic Use of Sound in Multimedia Instruction to Enhance Learning,” which was subsequently published in Educational Technology Research and Development. MJ teaches courses in instructional design, interface design, and Website and resource development at Lehigh.
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