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date: 20 September 2019

Abstract and Keywords

The education field has speculated for some time about sound’s potential to increase the “bandwidth” of learning. However, while the film and gaming industries have been exploring sound’s role to enhance the end-user experience for some time, instructional software programs do not appear to use sound very extensively. This chapter explores the promise of sound to enhance learning and discusses the ways in which newer interactive audio technologies change the way we think about designing instruction with sound. It begins by describing the traditional theoretical foundations and existing research on sound’s use in instructional technologies. The discussion then explores some new ways of thinking about the role sound might play as designers consider how increasingly interactive technologies alter the way learners can and should experience sound to enhance learning. The chapter ends with a proposed guiding framework for describing the “design space” for sound’s potential role in instructional technologies.

Keywords: instructional technology, instructional design, learning, cognition, interactivity, motivation, modalities, multimedia

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