Show Summary Details

Page of

PRINTED FROM OXFORD HANDBOOKS ONLINE (www.oxfordhandbooks.com). © Oxford University Press, 2018. All Rights Reserved. Under the terms of the licence agreement, an individual user may print out a PDF of a single chapter of a title in Oxford Handbooks Online for personal use (for details see Privacy Policy and Legal Notice).

date: 10 August 2020

Abstract and Keywords

The primordial human practice of improvisation is found at the uninterrogated core of common notions of interactivity as it is practiced in the digital domain. The need to exnominate improvisation here is due largely to the problematic status of improvisation, not only in the high-culture, pan-European art practice that most theorists and researchers assume as a primary cultural and historical background for art production, but also in everyday constructions of morality and integrity that are active in many Western social spheres. As improvisation becomes the subject of a burgeoning area of inquiry in the arts, humanities, and sciences, the practitioners of interactive computer music can be found in the new century situated at this core nexus of improvisation and interactivity, combining sonorous and sensuous experiences with critical spaces for considering the nature of human interaction.

Keywords: improvisation, interactivity, digital domain, pan-European art practice, art production

Access to the complete content on Oxford Handbooks Online requires a subscription or purchase. Public users are able to search the site and view the abstracts and keywords for each book and chapter without a subscription.

Please subscribe or login to access full text content.

If you have purchased a print title that contains an access token, please see the token for information about how to register your code.

For questions on access or troubleshooting, please check our FAQs, and if you can''t find the answer there, please contact us.