- List of Figures
- List of Tables
- List of Contributors
- Perspectives on Innovation Management
- The Nature of Innovation
- Marketing and Innovation
- Science, Technology, and Business Innovation
- User-driven Innovation
- Networks of Innovation
- Knowledge and the Management of Creativity and Innovation
- Design-Driven Innovation: Meaning as a Source of Innovation
- Brokerage and Innovation
- Sectoral Systems of Innovation
- Innovation Ecosystems: Implications for Innovation Management?
- Markets for Technology
- Capital Markets, Innovation Systems, and the Financing of Innovation
- Consumption of Innovation
- Sustainable Innovation Management
- Managing Social Innovation
- Innovation Management in Japan
- Innovation Management in China
- Technology and Innovation
- Innovation, Strategy, and Hypercompetition
- Business Model Innovation
- Managing Open Innovation
- Collaboration and Innovation Management
- Organizing Innovation
- Human Resource Management Practices and Innovation
- Managing R&D and New Product Development
- Internationalization of Research and Development
- Intellectual Property Rights, Standards, and the Management of Innovation
- Mergers and Acquisitions and Innovation
- Services, Innovation, and Managing Service Innovation
- Innovation and Project Management
- Platforms and Innovation
Abstract and Keywords
Innovations by users are an old phenomenon that has been gaining much momentum in the Internet age. Creative users are now connected and the exchange of innovation-relevant information is easy and cheap. This chapter explains why users innovate, how they organize, and why they are often willing to share their innovative outcome with other users and also with companies. Then, the three essential methods how companies can benefit from user innovativeness are discussed: (a) The lead user method that enables companies to search for particularly attractive user innovations and identify radically new business opportunities, (b) toolkits for user innovation and design that allow individual users to self-design their own individual product according to their individual preferences, and (c) crowdsourcing, open on-line calls for solutions to a specific problem the company faces.
Nik Franke, Professor and Founder, Institute for Entrepreneurship and Innovation, Vienna University of Economics and Business.
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