- The Oxford Handbook of Internet Psychology
- List of Contributors
- Introduction to the Handbook
- Social interaction and the Internet: A comparative analysis of surveys in the US and Britain
- Love letters: The development of romantic relationships throughout the ages
- Trust and social interaction on the Internet
- Trust in Mediated Interactions
- Assessing interactivity in computer-mediated research
- Social psychology of interactivity in human-website interaction
- Characterizing online groups
- Social networks and online community
- Online social support groups
- Psychology, discrimination and hate groups online
- The psychological dimensions of collective action, online
- Personality, individual differences and Internet use
- Through the Internet looking glass: Expressing and validating the true self
- Impression management and identity online
- Self-disclosure, Privacy and the Internet
- Computer-mediated communication and social identity
- Attitude change and social influence on the net
- Digital deception: Why, when and how people lie online
- Phantom emotions: Psychological determinants of emotional experiences on the Internet
- Internet use and abuse and psychological problems
- Examining the role of the Internet in health behaviour
- Tokyo youth at leisure: Online support of leisure outings
- The methodology of Internet-based experiments
- Designing online experiments
- Gathering data on the Internet: Qualitative approaches and possibilities for mixed methods research
- Context effects in Internet surveys: New issues and evidence
- Personality testing on the internet: What we know, and what we do not
- Technical considerations when implementing online research
- Using Online Panels in Psychological Research
- Internet research ethics
Abstract and Keywords
This article describes some suggestive findings on how young adults in Tokyo use mobile- and PC-based Internet resources outside of work or school. The primary interest is to explore leisure activities – and most notably, leisure outings – and how they are supported online. The findings presented here are initial results from an extensive research project designed to explore how Tokyo youth spend leisure time, and how they tend to coordinate, plan, and otherwise support leisure activities. The ultimate goal of the project is to help identify issues and opportunities for designing new online media to support leisure activities, especially leisure outings.
Diane J. Schiano, Consultant, Stanford University.
Ame Elliott, Stanford University.
Victoria Bellotti, Stanford University.
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