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date: 21 November 2019

Abstract and Keywords

In recent years, the novel/film debate of adaptation studies yore has given way to another binary between old media and new, one in which adaptation scholars posit apps and videogames as more participatory than such predecessors as novels and films. This essay turns to the eminently interactive genre of children’s fiction to challenge the claim that digital adaptations necessarily involve different kinds of participation than other adaptive modes. Instead of asking what new media can do that old media cannot, it asks what adaptations can do that other texts cannot, tracing the movement of Maurice Sendak’s Where the Wild Things Are across books, films, plays, and videogames to ask what kinds of interactivity adaptations—rather than particular media—invite from their audiences.

Keywords: media, videogame, Maurice Sendak, Where the Wild Things Are, fiction

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