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date: 21 November 2019

Abstract and Keywords

Even more than novels, movies, or radio broadcasts, videogames provide a logical nexus for adaptation studies because they depend on making older narrative sources more dynamic and interactive. Chapter 25 explores four moments of encounter in videogame adaptation that encourage an active paradigm in adaptation studies: textual analysis that makes texts in one medium playable in another, porting a game to a new console or operating system, linguistic and cultural translation, and modding, or players’ modification of games after they have been manufactured. It argues that videogames adapt, and call upon their producers, players, and modders to become adapters at every stage of their conception, creation, distribution, and reception.

Keywords: interactive, modding, porting, textual analysis, videogame

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