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date: 25 November 2020

Abstract and Keywords

This chapter outlines player demographics associated with digital games through the lens that gaming can comprise four key facets: function, content, platform, and context. This defining of demographics is important, because if gaming is considered a generic entity, it is difficult to establish specific nuances to determine a valid account of player demographics. As such, this chapter provides an account of player demographics and how these may vary as a product of these different facets. It also highlights the issues and challenges associated with this endeavor. Finally, it presents a conceptual model that underpins these issues, whereby these facets of gaming may be determined by gaming domains and play formats.

Keywords: gaming classification, player demographics, conceptual model, platform, function, content, context

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