- Oxford Library of Psychology
- Oxford Library of Psychology
- About the Editor
- Storytelling and Media: Narrative Models from Aristotle to Augmented Reality
- Arguing for Media Psychology as a Distinct Field
- Media Psychology and Its History
- Inside <i>Media Psychology:</i> The Story of an Emerging Discipline as Told by a Leading Journal
- Media Literacy: History, Progress, and Future Hopes
- Research Methods, Design, and Statistics in Media Psychology
- Qualitative Research and Media Psychology
- Why It Is Hard To Believe That Media Violence Causes Aggression
- Children's Media Use: A Positive Psychology Approach
- The Role of Emotion in Media Use and Effects
- Media Violence, Desensitization, and Psychological Engagement
- Sexual Media Practice: How Adolescents Select, Engage with, and Are Affected by Sexual Media
- Race, Ethnicity, and the Media
- Representations of Gender in the Media
- The Psychology Underlying Media-Based Persuasion
- Social Influence in Virtual Environments
- Active Video Games: Impacts and Research
- Serious Games: What Are They? What Do They Do? Why Should We Play Them?
- Violent Video Games and Aggression
- Children, Adolescents, and the Internet: Are There Risks Online?
- Pathological Technology Addictions: What Is Scientifically Known and What Remains to Be Learned
- Video Games and Attention
- A General Framework for Media Psychology Scholarship
- Engaging with Stories and Characters: Learning, Persuasion, and Transportation into Narrative Worlds
- The Political Narrative of Children's Media Research
- Media Psychophysiology: The Brain and Beyond
- The Japanese Approach to Research on the Psychological Effects of Media Use
- Media Content Analysis: Qualitative Methods
- Media Psychology: Past, Present, and Future
Abstract and Keywords
Research studies on how media violence influences aggressive and violent behaviors face unusual hurdles in having an impact on the public, journalists, and even other scientists. Despite the existence of compelling empirical evidence that media violence causes increased aggression in the observer or game player, intelligent people still doubt the effects. A fundamental reason is that the outcomes of such research have implications not only for public policy, but also for how one views oneself. Through several well-understood psychological processes, this leads to many people denying the results of the scientific research. There are four psychological processes that together can account for most denials of media violence effects: (1) the need for cognitive consistency; (2) reactance; (3) the “third-person effect”; and (4) desensitization. This chapter illustrates how these processes lead to disbelief. Finally, it offers conclusions and ideas for future directions of how research may contribute to public opinion and public policy.
L. Rowell Huesmann, Research Center for Group Dynamics, Institute for Social Research, University of Michigan, Ann Arbor, MI
Eric F. Dubow, Bowling Green State University, OH; University of Michigan, Ann Arbor, MI
Grace Yang, Department of Communication Studies, University of Michigan, Ann Arbor, MI
Access to the complete content on Oxford Handbooks Online requires a subscription or purchase. Public users are able to search the site and view the abstracts and keywords for each book and chapter without a subscription.
If you have purchased a print title that contains an access token, please see the token for information about how to register your code.