- Oxford Library of Psychology
- Oxford Library of Psychology
- About the Editor
- Storytelling and Media: Narrative Models from Aristotle to Augmented Reality
- Arguing for Media Psychology as a Distinct Field
- Media Psychology and Its History
- Inside <i>Media Psychology:</i> The Story of an Emerging Discipline as Told by a Leading Journal
- Media Literacy: History, Progress, and Future Hopes
- Research Methods, Design, and Statistics in Media Psychology
- Qualitative Research and Media Psychology
- Why It Is Hard To Believe That Media Violence Causes Aggression
- Children's Media Use: A Positive Psychology Approach
- The Role of Emotion in Media Use and Effects
- Media Violence, Desensitization, and Psychological Engagement
- Sexual Media Practice: How Adolescents Select, Engage with, and Are Affected by Sexual Media
- Race, Ethnicity, and the Media
- Representations of Gender in the Media
- The Psychology Underlying Media-Based Persuasion
- Social Influence in Virtual Environments
- Active Video Games: Impacts and Research
- Serious Games: What Are They? What Do They Do? Why Should We Play Them?
- Violent Video Games and Aggression
- Children, Adolescents, and the Internet: Are There Risks Online?
- Pathological Technology Addictions: What Is Scientifically Known and What Remains to Be Learned
- Video Games and Attention
- A General Framework for Media Psychology Scholarship
- Engaging with Stories and Characters: Learning, Persuasion, and Transportation into Narrative Worlds
- The Political Narrative of Children's Media Research
- Media Psychophysiology: The Brain and Beyond
- The Japanese Approach to Research on the Psychological Effects of Media Use
- Media Content Analysis: Qualitative Methods
- Media Psychology: Past, Present, and Future
Abstract and Keywords
The widespread consumption of video games has led social commentators and scientists to question the effects of this medium on the human experience. Within the social and cognitive sciences, investigators have devoted considerable energy to characterizing the effects of video game experience on cognitive and social information processing and behavior (Anderson et al., 2010; Green, Li, & Bavelier, 2010). This chapter considers the emerging literature demonstrating a relationship between video game experience and clinical attention deficits, and provides an integrative review of the literature related to the association between video game experience and attention within three domains (visuospatial processing, executive function, and emotion). This literature reveals that video game experience can both enhance and disrupt various aspects of attention related to these aspects of mental life. Building on existing evidence, future research should seek to identify the boundary conditions under which effects of video game experience are observed and determine the effects of this medium on attention in natural settings.
Robert West , Department of Psychology, Iowa State University, Ames, IA
Kira Bailey, Department of Psychology, Iowa State University, Ames, IA
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