- Oxford Library of Psychology
- Oxford Library of Psychology
- About the Editor
- Storytelling and Media: Narrative Models from Aristotle to Augmented Reality
- Arguing for Media Psychology as a Distinct Field
- Media Psychology and Its History
- Inside <i>Media Psychology:</i> The Story of an Emerging Discipline as Told by a Leading Journal
- Media Literacy: History, Progress, and Future Hopes
- Research Methods, Design, and Statistics in Media Psychology
- Qualitative Research and Media Psychology
- Why It Is Hard To Believe That Media Violence Causes Aggression
- Children's Media Use: A Positive Psychology Approach
- The Role of Emotion in Media Use and Effects
- Media Violence, Desensitization, and Psychological Engagement
- Sexual Media Practice: How Adolescents Select, Engage with, and Are Affected by Sexual Media
- Race, Ethnicity, and the Media
- Representations of Gender in the Media
- The Psychology Underlying Media-Based Persuasion
- Social Influence in Virtual Environments
- Active Video Games: Impacts and Research
- Serious Games: What Are They? What Do They Do? Why Should We Play Them?
- Violent Video Games and Aggression
- Children, Adolescents, and the Internet: Are There Risks Online?
- Pathological Technology Addictions: What Is Scientifically Known and What Remains to Be Learned
- Video Games and Attention
- A General Framework for Media Psychology Scholarship
- Engaging with Stories and Characters: Learning, Persuasion, and Transportation into Narrative Worlds
- The Political Narrative of Children's Media Research
- Media Psychophysiology: The Brain and Beyond
- The Japanese Approach to Research on the Psychological Effects of Media Use
- Media Content Analysis: Qualitative Methods
- Media Psychology: Past, Present, and Future
Abstract and Keywords
The potential impact of violent video games on increasing players’ aggression is a highly controversial issue in public debate and has been examined thoroughly in the scholarly literature. This chapter reviews the current state of knowledge about the empirical evidence and theoretical explanations concerning the relationship between exposure to video game violence and aggressive affect, cognitions, and behavior. It starts by presenting results from content analyses on the extent to which violence features in video games before looking at usage intensity and the appeal of violent games. The main part of the chapter provides a review of meta-analytic, experimental, and longitudinal studies addressing the strength of the link between the use of violent video games and aggression, followed by a discussion of the psychological processes underlying short-term effects and long-term consequences of playing violent video games. The final section summarizes interventions directed at reducing the effects of media violence on aggression.
Barbara Krahé, Department of Psychology, University of Potsdam, Potsdam, Germany
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