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date: 06 December 2019

(p. 601) Index

(p. 601) Index

ad auction, 328
advertising, 356
advertising clutter, 357
advertising nuisance, 364
app store, 66
auction theory, 307
backwards compatibility, 97
behavior-based price discrimination, 257, 281
bilateral contracting, 98
bill-and-keep, 149
botnet, 586
broadband, 10
browser war, 74
B to B platform, 161
bundling, 273
call externalities, 149
call origination, 152
calling party pays (CPP), 149
Chicago school, 287
chicken-and-egg problem, 99, 163
cloud-based software platforms, 72
cloud computing, 73
clubs, 407
collective effort, 409
commercial digital piracy, 511
compatibility standards, 34
content delivery network, 7
converters, 46
coordination problem, 36
copyright law, 491
copyright levies, 518
counterfeiting, 512
creative commons license, 21
cross subsidies, 175
crowd-funding, 412
crowd-sourcing, 412
customer relationship management (CRM), 63
death of distance, 204
digital piracy, 489, 531
digital rights management (DRM), 516
digital subscriber line (DSL), 10
direct network effects, 61, 290, 503
distribution cost, 202
double marginalization, 140
durable good, 508
e-commerce, 190
end-to-end principle, 6, 479
end-user piracy, 492
exclusivity/exclusion, 98, 481
file sharing, 437, 514, 534
flat-rate plan, 9
honor-all-cards rule, 127
horizontal compatibility, 36
indirect appropriation, 505
indirect network effects, 60, 89, 163, 291
information congestion, 387
information good/product, 279, 489
installed base, 38, 96
information sharing system, 400
insulating tariffs, 173
incentive-centered design (ICD), 402
incomplete contracts, 468
intellectual property protection, 490, 515
interchange fee, 111, 125
intermediation, 227
internalizing complementary externalities (ICE), 45
international roaming, 154
Internet auction, 306
Internet infrastructure, 3
Internet protocol (IP), 3
Internet security, 572
Internet service provider (ISP), 7
late bidding, 316
lemons problem/market, 200, 390, 573
Lerner index, 171
leverage theory of bundling, 286
linkage principle, 308
location-based price discrimination, 259
logit demand, 375
long tail, 359
malware, 416, 586
media, 357
merger, 293
(p. 602) mixed bundling, 274
mobile telephony, 136
moderation system, 414
multihoming, 46, 88, 176, 293
multi-sided platform, 61
multi-unit auction, 327
net neutrality, 477
network formation, 439
no-surcharge rule, 110, 123
online auction, 201
online sales, 190
open source, 20, 460, 581
open source license, 462
overbidding, 310
packet switching network, 4
patent pools, 38
payment system, 109, 163, 591
peering, 7
phishing, 579
platform competition, 70, 95, 172
porting cost, 97
price comparison sites, 201, 208, 227
price discrimination, 237, 254, 275, 480, 498, 505, 555
privacy, 547
privacy breach, 582
product differentiation, 230, 241, 284
proxy bidding, 309
pure bundling, 274
rating system, 346, 401
ratchet effect, 261
receiving party pays (RPP), 149
recommender system, 401, 422
regret, 311
reputation, 201, 343, 415
reputation system, 344, 415, 422
reserve price, 320
revenue equivalence theorem, 308
royalty, 86, 96
sales displacement, 537
sampling effect, 499
search costs, 202, 225
search engine, 224
shill bidding, 322
smart phones, 13
shopbot, 208, 225
social identity, 410
social interaction, 436, 447
social learning, 445
social network, 363, 434
software platform, 60
software vulnerability, 578
spam, 417, 557
standard-setting organization, 35, 39
standard war, 39
targeted advertising, 557
tariff-mediated network effects, 140
termination, 137
termination rates, 139
triple play, 273
two-part tariffs, 140
two-sided market, 163, 231, 293, 359, 477, 511, 574, 591
two-way access, 149
user-contributed content (UCC), 399
versioning, 498
vertical compatibility, 37
videogame console, 67, 84
videogame platform, 83
viral marketing, 449
virtual bundling, 292
virtualization, 76
waterbed effect, 147
winner's curse, 314
word of mouth, 449