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date: 05 June 2020

Abstract and Keywords

In this chapter the authors conceptualize the shifts in mobile gaming through two key rubrics—ambient play and digital wayfaring—that help to coalesce the multiple forms of domestic, casual, and urban play that constitute mobile gaming. In the first two sections the authors provide a definition of these two terms and then a short history of mobile casual gaming in terms of the mobilization of private space. This is followed by a discussion of pervasive games as vehicles for transforming urban environments into playspaces. The authors finish with a brief discussion of the Pokémon Go phenomenon in terms of what constitutes mobile gaming today.

Keywords: mobile gaming, Pokémon GO, location-based gaming, ambient play, digital wayfaring, private space, augmented reality, hybrid reality

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