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date: 27 November 2021

Abstract and Keywords

Technological developments are among the most significant of influences on the arts and artistic practice. Several recent successful commercial releases of virtual reality headsets, including PlayStation 4 VR and the HTC Vive, are beginning to have a transformative influence on popular arts such as videogames. While VR technology has frequently led philosophers to speculate on metaphysical issues such as the ontological status of the worlds and objects depicted by the medium, what has been less discussed is how virtual media, as a vehicle for popular art, have the potential to reconfigure our experience of, and interaction with, depictive media. This chapter explores some of the issues in VR that will be of most interest to philosophers of the arts, including an analysis of virtuality and virtual media, and their relationship to earlier modes of perspectival depiction.

Keywords: aesthetics, artistic media, depiction, linear perspective, perception, picture space, stereoscopic headset, video games, virtual reality

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