Show Summary Details

Page of

PRINTED FROM OXFORD HANDBOOKS ONLINE (www.oxfordhandbooks.com). © Oxford University Press, 2018. All Rights Reserved. Under the terms of the licence agreement, an individual user may print out a PDF of a single chapter of a title in Oxford Handbooks Online for personal use (for details see Privacy Policy and Legal Notice).

date: 19 October 2019

Abstract and Keywords

Play, game, and sport are ambiguous terms important to the study of folklore and folklife. Taken separately or together, they are universal acts of structured and unstructured forms most often occurring as recreation, but they have the potential to be understood as labor or duty. In this chapter I discuss situated activities, ranging from the free, unstructured practice of leisure and entertainment to the structured institutionalization of sport with respect to the intersections of participant–spectator relationships, public–private spaces, race, ethnicity, sex, gender, age, class, ability, and location. This chapter will begin with a brief presentation of early conceptual frameworks. The rest of the chapter will outline the contents of key concepts and approaches to the study of play, game, and sport and how they address concerns for future research that folklorists share with social scientists and cultural studies specialists.

Keywords: childhood, fan culture, folklore, functionalism, games, performance, play, rites of passage, sport, structuralism

Access to the complete content on Oxford Handbooks Online requires a subscription or purchase. Public users are able to search the site and view the abstracts and keywords for each book and chapter without a subscription.

Please subscribe or login to access full text content.

If you have purchased a print title that contains an access token, please see the token for information about how to register your code.

For questions on access or troubleshooting, please check our FAQs, and if you can''t find the answer there, please contact us.