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date: 20 October 2021

Abstract and Keywords

This chapter examines the defining characteristics of the gaming turn in Canadian learning institutions. It retraces the steps of the rise of game studies in Canada by paying particular attention to the forms of interaction between digital games and film departments in Canadian universities. It discusses leading game research labs and programs of study, pioneering figures, and research orientations. The chapter argues that the most appropriate way of approaching the gaming turn is to treat it as an assemblage of interrelated institutional, pedagogical, artistic, scholarly, and economic discourses. The conclusion offers some thoughts on the future of the film studies department in light of the gaming turn and the potential role of digital animation as a common foundation for film and game studies in the twenty-first century.

Keywords: game studies, digital games, film studies, animation, game design, education, training, Ubisoft, Canada

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