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Dill, K., Chamberlin, B., & Maloney, A. (2012-12-31). Active Video Games: Impacts and Research. In The Oxford Handbook of Media Psychology. : Oxford University Press. Retrieved 13 Jul. 2020, from https://www.oxfordhandbooks.com/view/10.1093/oxfordhb/9780195398809.001.0001/oxfordhb-9780195398809-e-18.