Dan Kovenock and Brian Roberson
This article explores the classic problem of “multiple battlefields,” where adversaries allocate resources across different contests, and examines conflicts comprised of component conflicts that are winner-takes-all contests. One of the first games ever formulated, the Colonel Blotto game by Borel in 1921, is an example of such a multi-item contest. Conflicts involving multiple component contests with structural linkages play a prominent role in the history of game theory. In addition to breaking down the analysis according to the nature of the linkages across contests, the article also divides the analysis according to the type of contest success function employed in each battlefield contest.
Hao Jia and Stergios Skaperdas
This article explores the basic technical ingredient in modeling conflict as a contest, sometimes called the contest success function. As applied to conflict situations, it is termed the technology of conflict. The discussion reviews stochastic and axiomatic theoretical foundations of different classes of technologies of conflict, and discusses a number of issues that emerge in empirical estimation and model comparison.