Advances in Research on the Model of Intuitive Morality and Exemplars (MIME)
Allison Eden, Ron Tamborini, Melinda Aley, and Henry Goble
This chapter describes the model of intuitive morality and exemplars (MIME), which examines connections between moral judgment and exposure to narrative media. The MIME explicates distinct, ...
More
Binge-Watching as Case of Escapist Entertainment Use
Annabell Halfmann and Leonard Reinecke
Although the concept of escapism is widely used in entertainment research, it lacks theoretical and empirical differentiation. Based on the transactional model of stress and coping, we ...
More
Biographic Resonance Theory of Eudaimonic Media Entertainment
Christoph Klimmt and Diana Rieger
If media audiences experience a message as meaningful, they display eudaimonic responses such as mixed affect and self-transcendence. The current contribution elaborates on the causes and ...
More
A Brief Analysis of The State of Entertainment Theory: Historical Achievements, Contemporary Challenges, and Future Possibilities
Peter Vorderer, Christoph Klimmt, and Jennings Bryant
This chapter offers some historical and conceptual orientation to readers of the Oxford Handbook of Entertainment Theory. Departing from a brief review of ancient roots and ...
More
Cinematic Entertainment: Contemporary Adolescents’ Uses-And-Gratifications of Going to the Movies
Maite Soto-Sanfiel
Despite claims that “cinema is dead” or that it only interests nostalgic old-timers, statistics indicate a global increase in theater attendance. Not only is moviegoing still one of the ...
More
Cooling Down or Charging Up?: Engagement with Aggressive Entertainment Contents as an Emotion Regulation Strategy of Boredom and Anger
Heidi Vandebosch and Karolien Poels
This chapter argues that the selection of, and engagement with, aggressive entertainment contents can be an emotion regulation strategy, or a way of influencing the nature, expression and ...
More
Dreaming with Open Eyes: Latin American Media in the Digital Age
Cristina Venegas
This article studies Latin American film during the digital age and determines how much of its recent success in the global market is due to the arrival of new technology. It reveals that ...
More
Entertained by Amazement and Wonder: The Role of the Emotion Awe in Media Reception
Daniel Possler and Arthur A. Raney
Anecdotal evidence suggests that fascination, amazement, and wonder are regular audience responses to entertainment fare and substantially fuel users’ entertainment experiences. However, so ...
More
Entertainment and Resonance
Peter Vorderer
This chapter aims to differentiate between two kinds of media use experiences that in the past twenty some years have uniformly been labeled entertainment experiences. In the background of ...
More
Entertainment in Virtual Reality and Beyond: The Influence of Embodiment, Co-Location, and Cognitive Distancing on Users’ Entertainment Experience
Tilo Hartmann and Jesse Fox
Recently, virtual reality (VR) has emerged, but a conceptual framework explicating potential foundational pillars of VR entertainment is still missing. The present chapter aims to fill this ...
More
Entertainment Is a Journey, Not Just a Destination: Process Perspectives in Entertainment Theories
Andreas Fahr and Hannah Früh
This chapter takes a process view of the entertainment experience by discussing how one can define an experience as a process and how media experience processes contribute to entertainment. ...
More
Entertainment Media and Social Consciousness
Meghan S. Sanders, Chun Yang, Anthony Ciaramella, Rachel Italiano, Stephanie L. Whitenack, and Hope M. Hickerson
Over the past decade and a half, scholarship in media psychology has significantly expanded to investigate the role entertainment media and experiences play in encouraging audiences to ...
More
Entertainment Theories and Media Addiction
Felix Reer, Robin Janzik, Lars-Ole Wehden, and Thorsten Quandt
Discussions about unhealthy, addictive forms of media entertainment use have a long-lasting tradition. While early debates focused on traditional media, namely, excessive television viewing ...
More
An Extended Dual-Process Model of Entertainment Effects on Political Information Processing and Engagement
Frank M. Schneider, Anne Bartsch, and Larissa Leonhard
This chapter reviews the controversial relationship of entertainment and political communication and presents a theoretical framework to integrate seemingly contradicting concepts and ...
More
Finding Elusive Resonances Across Cultures and Time
Gerald C. Cupchik, Despina Stamatopoulou, and Siying Duan
This chapter is about meaningful connection in media entertainment in relation to the concept of resonance during an era of social and technological acceleration. A hierarchical model is ...
More
How Do People Evaluate Movies?: Insights from the Associative–Propositional Evaluation Model
Frank M. Schneider, Ines C. Vogel, Uli Gleich, and Anne Bartsch
Most people have one or more favorite pieces of media entertainment (e.g., movies, TV shows, novels, video games), and some personal candidates for the worst of them ever. But how exactly ...
More
How Universal Is Media Entertainment, Really? On the Enriching Potential of Cross-Cultural Approaches for Existing Entertainment Scholarship
Özen Odağ
The current chapter focuses on the (cross-)cultural appeal of existing entertainment theories, showcasing the meager evidence that exists with respect to their universality. The central ...
More
Humor and Comedy
Jeffrey Goldstein
Through most of the twentieth century, psychologists were the preeminent theorists of humor. Since the late twentieth century, linguists, neuroscientists, and computer scientists have also ...
More
Interactivity as Demand: Implications for Interactive Media Entertainment
Nicholas David Bowman
The interactive nature of video games has perpetually drawn the focus of game developers and game scholars alike—the former eager to create immersive and involving digital worlds to shock ...
More
Involvement with Media Personae and Entertainment Experiences
William J. Brown
In the ubiquitous mediated world in which we live, we daily encounter mediated personalities derived from both real people and fictional characters. These personalities, referred to as ...
More