- The Oxford Handbook of Sound and Image in Digital Media
- List of Contributors
- About the Companion Website
- Introduction
- Digital Cinema: Convergence or Contradiction?
- Angels of Light
- Lost in Sensation: Reevaluating the Role of Cinematic Sound in the Digital Age
- Large Screens, Third Screens, Virtuality, and Innovation
- Public Screens and Urban Life
- A Noisy Brush with the Infinite: Noise in Enfolding-Unfolding Aesthetics
- Dirty Sound: Haptic Noise in New Extremism
- Going Gaga for Glitch: Digital Failure @nd Feminist Spectacle in Twenty-F1rst Century Music Video
- Discursive Accents in Some Recent Digital Media Works
- Doping the Voice
- Monstrous Noise: <i>Silent Hill</i> and the Aesthetic Economies of Fear
- “Charm the Air to Give a Sound”: The Uncanny Soundscape of Punchdrunk’s Sleep No More
- A Gash in the Portrait: Martin Arnold’s <i>Deanimated</i>
- The Acousmatic Voice and Metaleptic Narration in <i>Inland Empire</i>
- Museum Without Walls, Art History Without Names: Methods and Concepts for Media Visualization
- Explorations in Cultureson
- Music and the State of Exception in Alfonso Cuarón’s <i>Children of Men</i>
- Understanding the Pleasures of War’s Audiovision
- Outside the Law of Action: Music and Sound in the <i>Bourne</i> Trilogy
- Debating the Digital: Film and Reality in Barry Levinson’s <i>Wag the Dog</i>
- Between Artifice and Authenticity: Music and Media in <i>Wag the Dog</i>
- “I Am Beowulf! Now, It’s Your Turn”: Playing With (and As) the Digital Convergence Character
- Lion and Lambs: <i>Industry-Audience Negotiations in the</i> Twilight Saga <i>Franchise</i>
- Sonic Times in <i>Watchmen</i> and <i>Inception</i>
- Inglo(u)rious Bast<i>e</i>rdization? Tarantino and the War Movie Mashup
- Sound Thinking: Looped Time, Duped Track
- <i>Source Code</i>: Eco-Criticism and Subjectivity
- Notes to the Soundtrack of <i>Source Code</i>
- Virtual and Visceral Experience in Music-Oriented Video Games
- A Gaga-World Pageant: Channeling Difference and the Performance of Networked Power
- Coming to Mind: Pornography and the Mediation of Intensity
- The World in the Palm of Your Hand: Agnes Varda, Trinh T. Minh-ha, and the Digital Documentary
- The Sonic Summons: Meditations on Nature and Anempathetic Sound in Digital Documentaries
- Workers Leaving the Factory: Witnessing Industry in the Digital Age
- The Absent Image in Electronic Music
- Hugues Dufourt’s Cinematic Dynamism: Space, Timbre, and Time in <i>L’Afrique d’après Tiepolo</i>
- Scoring for Film and Video Games: Collaborative Practices and Digital Post-Production
- Visualizing the App Album with Björk’s <i>Biophilia</i>
- Accelerated Aesthetics: A New Lexicon of Time, Space, and Rhythm
- Acoustic Auteurs and Transnational Cinema
- Instrumental Visions: Electronica, Music Video, and the Environmental Interface
- Index
Abstract and Keywords
This article appears in the Oxford Handbook of Sound and Image in Digital Media edited by Carol Vernallis, Amy Herzog, and John Richardson. This essay argues that contemporary digital media present forms of space, time, and rhythm that we haven’t seen. These new forms bear some similarities to contemporary experiences like work speedup, multitasking, and just-in-time labor. One can only guess why this is happening and its causes and effects. A Frankfurt School perspective might note that forms of entertainment replicate labor so we can better toil under oppressive conditions. Marshall McLuhan might claim that the digital has infiltrated entertainment, finance, and labor; hence, there’s a homology between them. This essay suggests that both perspectives grasp something: becoming more aware of the patterns of space, time, and rhythm in media and in work speedup might help us to adapt to social change. We might even work to train our forms of attention so that we can handle the shocks of contemporary society with more grace, care, and awareness.
Keywords: music video, audiovisual, aesthetics, style, history, digital, technology
Carol Vernallis teaches at Stanford University in the Film and Media Studies program. Her areas of specialization include music video and the contemporary film soundtrack in relation to image; her research deals more broadly with questions of music, image and text in moving media. Her first book, Experiencing Music Video (Columbia University Press), attempts to theorize an aesthetics of the genre. Her second book, Unruly Media: YouTube, Music Video, and the New Digital Cinema, is forthcoming with Oxford. She is currently co-editing the Oxford Handbook of New Audiovisual Aesthetics, and The Oxford Handbook of Sound and Image in Digital Media.
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- The Oxford Handbook of Sound and Image in Digital Media
- List of Contributors
- About the Companion Website
- Introduction
- Digital Cinema: Convergence or Contradiction?
- Angels of Light
- Lost in Sensation: Reevaluating the Role of Cinematic Sound in the Digital Age
- Large Screens, Third Screens, Virtuality, and Innovation
- Public Screens and Urban Life
- A Noisy Brush with the Infinite: Noise in Enfolding-Unfolding Aesthetics
- Dirty Sound: Haptic Noise in New Extremism
- Going Gaga for Glitch: Digital Failure @nd Feminist Spectacle in Twenty-F1rst Century Music Video
- Discursive Accents in Some Recent Digital Media Works
- Doping the Voice
- Monstrous Noise: <i>Silent Hill</i> and the Aesthetic Economies of Fear
- “Charm the Air to Give a Sound”: The Uncanny Soundscape of Punchdrunk’s Sleep No More
- A Gash in the Portrait: Martin Arnold’s <i>Deanimated</i>
- The Acousmatic Voice and Metaleptic Narration in <i>Inland Empire</i>
- Museum Without Walls, Art History Without Names: Methods and Concepts for Media Visualization
- Explorations in Cultureson
- Music and the State of Exception in Alfonso Cuarón’s <i>Children of Men</i>
- Understanding the Pleasures of War’s Audiovision
- Outside the Law of Action: Music and Sound in the <i>Bourne</i> Trilogy
- Debating the Digital: Film and Reality in Barry Levinson’s <i>Wag the Dog</i>
- Between Artifice and Authenticity: Music and Media in <i>Wag the Dog</i>
- “I Am Beowulf! Now, It’s Your Turn”: Playing With (and As) the Digital Convergence Character
- Lion and Lambs: <i>Industry-Audience Negotiations in the</i> Twilight Saga <i>Franchise</i>
- Sonic Times in <i>Watchmen</i> and <i>Inception</i>
- Inglo(u)rious Bast<i>e</i>rdization? Tarantino and the War Movie Mashup
- Sound Thinking: Looped Time, Duped Track
- <i>Source Code</i>: Eco-Criticism and Subjectivity
- Notes to the Soundtrack of <i>Source Code</i>
- Virtual and Visceral Experience in Music-Oriented Video Games
- A Gaga-World Pageant: Channeling Difference and the Performance of Networked Power
- Coming to Mind: Pornography and the Mediation of Intensity
- The World in the Palm of Your Hand: Agnes Varda, Trinh T. Minh-ha, and the Digital Documentary
- The Sonic Summons: Meditations on Nature and Anempathetic Sound in Digital Documentaries
- Workers Leaving the Factory: Witnessing Industry in the Digital Age
- The Absent Image in Electronic Music
- Hugues Dufourt’s Cinematic Dynamism: Space, Timbre, and Time in <i>L’Afrique d’après Tiepolo</i>
- Scoring for Film and Video Games: Collaborative Practices and Digital Post-Production
- Visualizing the App Album with Björk’s <i>Biophilia</i>
- Accelerated Aesthetics: A New Lexicon of Time, Space, and Rhythm
- Acoustic Auteurs and Transnational Cinema
- Instrumental Visions: Electronica, Music Video, and the Environmental Interface
- Index