Show Summary Details

Page of

PRINTED FROM OXFORD HANDBOOKS ONLINE ( © Oxford University Press, 2018. All Rights Reserved. Under the terms of the licence agreement, an individual user may print out a PDF of a single chapter of a title in Oxford Handbooks Online for personal use (for details see Privacy Policy and Legal Notice).

date: 28 February 2021

Abstract and Keywords

In this chapter the authors conceptualize the shifts in mobile gaming through two key rubrics—ambient play and digital wayfaring—that help to coalesce the multiple forms of domestic, casual, and urban play that constitute mobile gaming. In the first two sections the authors provide a definition of these two terms and then a short history of mobile casual gaming in terms of the mobilization of private space. This is followed by a discussion of pervasive games as vehicles for transforming urban environments into playspaces. The authors finish with a brief discussion of the Pokémon Go phenomenon in terms of what constitutes mobile gaming today.

Keywords: mobile gaming, Pokémon GO, location-based gaming, ambient play, digital wayfaring, private space, augmented reality, hybrid reality

Access to the complete content on Oxford Handbooks Online requires a subscription or purchase. Public users are able to search the site and view the abstracts and keywords for each book and chapter without a subscription.

Please subscribe or login to access full text content.

If you have purchased a print title that contains an access token, please see the token for information about how to register your code.

For questions on access or troubleshooting, please check our FAQs, and if you can''t find the answer there, please contact us.