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date: 27 February 2021

Abstract and Keywords

In recent years much has been written about religion, gender, and video games. Indeed, video game worlds often give concrete expression to powerful mythic themes. The video game Bioshock is a good example. Using both feminist and reception criticism, this essay explores the role of Eve/woman in the video game series Bioshock. Bioshock is the story of Eden—a secular Eden gone terribly wrong. While the essay examines how the game uses the Genesis creation story, it focuses on the character of Eve. In the biblical text, Eve is named the “mother of all living” and in Bioshock, Eve is life in a literal sense. The game’s resulting objectification of Eve is extreme in its portrayal and interesting in its implications. It is a prime example of the intersection between virtual and actual reality, as it addresses issues of morality and gender.

Keywords: Eve, Adam, Bioshock, video games, intertext, cultural artifacts, avatars, interactive fiction

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