Show Summary Details

Page of

PRINTED FROM OXFORD HANDBOOKS ONLINE (www.oxfordhandbooks.com). © Oxford University Press, 2018. All Rights Reserved. Under the terms of the licence agreement, an individual user may print out a PDF of a single chapter of a title in Oxford Handbooks Online for personal use (for details see Privacy Policy and Legal Notice).

date: 14 December 2019

Abstract and Keywords

Computer games can be approached as musical forms. Considered in this light, they operate on a number of scales that are typically considered hierarchically distinct, functioning at once as instrument, composition, notation, robotic musician(s), and ecosystem or ‘total music space’. The totalizing image is central, as the marriage of musics with games grants us the possibility of composing software experiences as ‘total artworks’, operatic toys assembled from a diverse set of interactive and deterministic algorithmic components. This understanding of games is grounded in the concept of ‘affordances’, as drawn from ecological psychology and explicitly contrasted with the totalizing psychosocial economism implied by game theory’s rational agents. The purpose of this chapter is to attempt a description of computer games in such a way as to aid in conceptualizing a pluralistic ecological ‘totality’ vis-à-vis the computer game medium’s essential musicality.

Keywords: computer games, opera, ecological psychology, game theory, computer game music

Access to the complete content on Oxford Handbooks Online requires a subscription or purchase. Public users are able to search the site and view the abstracts and keywords for each book and chapter without a subscription.

Please subscribe or login to access full text content.

If you have purchased a print title that contains an access token, please see the token for information about how to register your code.

For questions on access or troubleshooting, please check our FAQs, and if you can''t find the answer there, please contact us.