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date: 30 March 2017

Abstract and Keywords

This chapter discusses video game characters as “digital actors” that are used to play an emotionally engaging role within a virtual world, where players are encouraged to interact with both the world and its inhabitants. The chapter begins with a brief introduction to the virtual agent literature, including work in simulation and training as well as agent architectures used for interactive storytelling. The nature of the performance of a video game character is discussed along with a survey of similar work in the area of believable agents. Finally, the challenges facing the evaluation and player perception of actor performance are covered. Readers are invited to imagine a new form of virtual world where emotionally expressive characters engage the player in interactive stories that are far richer than current media.

Keywords: believable agents, video game, interactive storytelling, intelligent agents

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