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date: 30 March 2017

Abstract and Keywords

This chapter discusses observations about the common pitfalls when embarking upon a project to design and implement a virtual world. These include the omission of a front-end analysis, the failure to recognize the unique affordances of virtual learning environments (VLEs), the reusing rather than re-engineering of content, and the failure to contain expectations of what VLEs can accomplish. This chapter suggests that while virtual worlds are not the answer to all training, education, business, collaboration, and analytical problems, it highlights the fact that immersive learning environments have the ability to provide a whole new dimension, indeed, to open a whole new world to an organization.

Keywords: virtual world, front-end analysis, virtual learning environments, re-engineering of content, immersive learning environments

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