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date: 22 November 2017

Abstract and Keywords

This chapter examines the history of virtual reality from the early 1990s to the second decade of twenty-first century. It discusses how the term “virtual” evolved from an ontological noun to an adjectival modifier that modifies specific cultural phenomena and suggests that this development coincided with the increased application of computer software in the workplace and entertainment. It analyzes the paradox of virtual reality, particularly in relation to the avatar, the presentation of a person as a singular identifiable entity within a network.

Keywords: virtual reality, ontological noun, adjective modifier, cultural phenomena, computer software, workplace, entertainment, avatar

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