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date: 24 April 2019

Abstract and Keywords

The evolution from traditional media toward interactive forms challenges designers to practice their craft as a balance of artistic and technical concerns. The chapter examines the idea of interactive procedural sounding objects as a design philosophy, looking to a wider theoretical context, and to current and possible future practices.

Keywords: procedural audio, philosophy of design, computational modeling, interaction design, game sound, listening and psychoacoustics

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