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date: 23 August 2017

Abstract and Keywords

This chapter gives an overview of the history, hardware, and sound of the chiptune music scene by one of the composers for the award-winning indie videogame Retro City Rampage. The role of the unique sound of specific microchips and software tools used in the production of chiptune music is examined to find out what constitutes the aesthetic of the chiptune sound. Compositional scoring techniques are explored to give a deeper understanding of the tricks and methods used in many chiptune songs. The function of the hardware and software used in the production of chiptune music is discussed in depth to give the reader a deeper understanding of how chiptune musicians use older videogame hardware and computers in the production of their music.

Keywords: chiptune, chipmusic, Retro City Rampage, Open ModPlug Tracker, Famitracker, GoatTracker, Commodore 64, Nintendo Entertainment System, Demoscene, Gameboy, MOD Music, trackers

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