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date: 23 April 2019

Abstract and Keywords

This chapter discusses the practical and technical challenges of dynamic mixing in games. It seeks to define what constitutes a good game mix and explores the central challenges involved in achieving this. Much of the content is based on interviews with leading game audio specialists John Broomhall, Nick Peck, Jerry Ibbotson, Michael Kelly, and Steve Martz.

Keywords: mixing, interactive, dynamic, gameplay, sound effects, Foley, audio, real-time integration

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