Show Summary Details

Page of

PRINTED FROM OXFORD HANDBOOKS ONLINE (www.oxfordhandbooks.com). © Oxford University Press, 2018. All Rights Reserved. Under the terms of the licence agreement, an individual user may print out a PDF of a single chapter of a title in Oxford Handbooks Online for personal use (for details see Privacy Policy and Legal Notice).

date: 23 April 2019

Abstract and Keywords

This chapter discusses the practical and technical challenges of dynamic mixing in games. It seeks to define what constitutes a good game mix and explores the central challenges involved in achieving this. Much of the content is based on interviews with leading game audio specialists John Broomhall, Nick Peck, Jerry Ibbotson, Michael Kelly, and Steve Martz.

Keywords: mixing, interactive, dynamic, gameplay, sound effects, Foley, audio, real-time integration

Access to the complete content on Oxford Handbooks Online requires a subscription or purchase. Public users are able to search the site and view the abstracts and keywords for each book and chapter without a subscription.

Please subscribe or login to access full text content.

If you have purchased a print title that contains an access token, please see the token for information about how to register your code.

For questions on access or troubleshooting, please check our FAQs, and if you can''t find the answer there, please contact us.