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date: 23 April 2019

Abstract and Keywords

This chapter explores the techniques and ideas behind Amergent music, a genre that draws from Experimental, Ambient, and Generative musical traditions and creates a third-order cybernetic stipulation between person and sound in environments of mediated interaction: games, apps, virtual worlds, and mediated spaces in the physical world. The specifics of this relationship are borrowed from Humberto Maturana and Francisco Varela and conceptualized in a model for musical interaction called “structaural coupling.” The person interacting and the generative musical system are compared to autopoietic unities, with each responding to mutual perturbations while maintaining autonomy. Amergent music establishes a new relationship between listeners, generative systems, and the musically mediated environment. This person is best known as a poiesist, in that music is brought forth and created in the course of their interaction, play, and presence.

Keywords: generative music, Amergent music, cybernetics, emergence, affect, autopoiesis, interaction, art, media

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