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date: 26 April 2019

Abstract and Keywords

The role of gesture in music is well known and it has engendered a deep and varied body of research. For designers of digital musical systems, however, gesture poses a special challenge: how do they create systems that can translate physical forces into the virtual world, and use them in ways that are as rich and intuitive as they are in the physical world, while also taking advantage of the flexibility that the digital medium promises? This chapter explores the design of interactive sound models within the broader context of mechanical and electronic instrument design, proposing the use of a particular form of physical modeling (direct simulation) as an example of an intuitive model for working with physical forces in the virtual world.

Keywords: gesture, physical models, direct simulation, sound design, interactive sound models, digital music, virtual worlds, plausible impossible

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