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date: 20 April 2019

Abstract and Keywords

The chapter discusses how to design interactive and tangible music environments that improve health. It does so by taking advantage of the computer’s ability to remember and learn, and music’s ability to create expectations and curiosity through variation and change over time. It draws on cross-disciplinary research from an ecological, humanistic health approach and from musical actions applied in musicking, music as relation-building activities. The second part of the chapter suggests the health potentials of interactive music and cross-media technology. The third part describes how the authors have created interactive musicking things in a design case and interactive installation, in the research project RHYME. It discusses the results in the context of interactive audio for health improvement for families with children with severe disabilities.

Keywords: music, health, sound design, interaction design, tangible interaction, musicking, co-creation, disability, empowerment, mediation

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