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date: 25 April 2019

Abstract and Keywords

This chapter discusses three videogames in which the entire “world” and gameplay center on music or a certain style of music. The main focus is on the questions of how the “narratives” and “worlds” created rely on music, how this relationship can be addressed and analyzed, and how the music can influence the overall experience of the player. In order to find answers to these questions, it is necessary to outline an approach for analysis and define terminology. This chapter suggests that the application of a certain music and its style serves to establish a music-based gameplay gestalt, based on ideas by Craig Lindley, giving the player not only useful information, but also an active feeling of realness.

Keywords: music, gameplay, gameplay pattern, rhythm games, virtual world, narrative, experience, gestalt theory

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