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date: 21 April 2019

Abstract and Keywords

This chapter discusses ways that interactive music can be used in massively multiplayer online role-playing games (MMORPGs) like World of Warcraft (Blizzard Entertainment 2004–13). It describes current uses of interactive music in MMORPGs and addresses gameplay problems like repetitive music and listener fatigue. It gives examples of composition techniques that can be used to solve such problems. Challenges and potential problems related to using interactive music in MMORPGs are also discussed. Since the music in MMORPGs is heard over several years, there may be history, memories, and nostalgia associated with it, and changing the music too much can therefore remove parts of the gameplay experience. The chapter provides ways of improving MMORPGs with interactive music, while considering such challenges.

Keywords: interactive music, MMORPG, World of Warcraft, listener fatigue, composition techniques, nostalgia, gameplay experience

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