Abstract and Keywords
Exergames, or games that encourage physical activity, have several documented benefits for users, including increase of daily physical activity, and the potential for game players to reach moderate and even vigorous levels of activity. In addition to physiological impacts, exergames can affect social and psychosocial attributes, such as interest in exergaming, adherence, and motivation. Although research on this new field is in the early stages, this chapter summarizes research findings, giving particular attention to exergaming’s potential in medical, school, and community programs. Based on that research and on their own experience in working with exergames users, the authors share recommendations on best uses of exergames, design guidelines for exergame developers, and areas for future research.
Access to the complete content on Oxford Handbooks Online requires a subscription or purchase. Public users are able to search the site and view the abstracts and keywords for each book and chapter without a subscription.
If you have purchased a print title that contains an access token, please see the token for information about how to register your code.