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Explorations in Cultureson  

Jacob Smith

Print publication date:
Dec 2013
Online publication date:
Dec 2013

...“Auditory Display” ; Ryan McGee , “Auditory Displays and Sonification: Introduction and Overview,” http://www.lifeorange.com/writing/Sonification_Auditory_Display.pdf . 8 . “Fractions of a Second: An Olympic Musical,” New York Times , February 26, 2010, http://www.nytimes.com/interactive/2010/02/26/sports/olympics/20100226-olysymphony.html . Thanks to Patrick Feaster to pointing out this auditory display to me. Also see a range of sonification techniques applied to rowing here: Stephen Barrass , “Sonification of Rowing,” June 21, 2009, StephenBarrass.com (blog)...

The Absent Image in Electronic Music  

Eric Lyon

Print publication date:
Dec 2013
Online publication date:
Dec 2013

...mask. Fused Audio-Visual Compositions A nearly opposite situation obtains in the process called sonification , which is a special kind of articulation of visual (or visualized) data in sound. Sonification was originally intended for scientific purposes, to enable researchers to detect patterns aurally with much greater ease than they could by scanning the data. The Geiger counter, invented in 1908, is considered one of the earliest forms of sonification, converting ionizing radiation into audible clicks. More recently, data analysis was replaced with purely...

Improvisation of the Masses: Anytime, Anywhere Mobile Music  

Ge Wang

Print publication date:
Sep 2016
Online publication date:
Feb 2015

...examine several themes, trends, and phenomena through case studies of the very practitioners of this new brand of anytime, anywhere music-making: the everyday user ( Figure 26.1 ). Figure 26.1 An early example of users across the globe anonymously sending “chain” musical sonifications of finger drawings in Smule’s Zephyr app (2008). From Living Room to the World Ocarina is a re-imagining of the clay ocarina for the iPhone, using breath, multitouch, and accelerometer to re-create the physical interaction ( Wang 2014 , Figure 26.2 ). It also...

Sonic Participatory Cultures within, through, and around Video Games  

Jared O'Leary and Evan Tobias

Print publication date:
Feb 2017
Online publication date:
Jan 2017

...the more specific types of engagement as forms of sonic participation. Sonic Participatory Cultures within Video Games Music and sound within video games often allow for an interaction between the game and a player, as the sonic aspects of video games can be used as a sonification of, or guide for, the player ( Collins 2013 ). These interactions include direct (e.g., player actions) and indirect responses (e.g., game states) to actions within a game ( Phillips 2014 ) that impact the sonic environment ( Collins 2008a ), or acoustic ecologies ( Grimshaw 2012...

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