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Sonic Participatory Cultures within, through, and around Video Games  

Jared O'Leary and Evan Tobias

Print publication date:
Feb 2017
Online publication date:
Jan 2017

...the more specific types of engagement as forms of sonic participation. Sonic Participatory Cultures within Video Games Music and sound within video games often allow for an interaction between the game and a player, as the sonic aspects of video games can be used as a sonification of, or guide for, the player ( Collins 2013 ). These interactions include direct (e.g., player actions) and indirect responses (e.g., game states) to actions within a game ( Phillips 2014 ) that impact the sonic environment ( Collins 2008a ), or acoustic ecologies ( Grimshaw 2012...

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