Joy H. Calico
This chapter considers three trends evident in recent research on opera in the period 1900–1945. Scholars tend to situate the genre, as well as individual works and composers, in relation to Wagner’s influence; they challenge and expand received wisdom about modernism, either admitting previously marginalized repertoire to that canon or proposing multiple modernisms; and they pursue nuanced analyses of the relationship between opera and Nazi/Fascist regimes. Precisely how one might define opera in a period of such great experimentation is also discussed. Kurt Weill and Bertolt Brecht’s Aufstieg und Fall der Stadt Mahagonny is presented as a case study in which all of these approaches are fruitful.
This chapter examines the issue of censorship in the British Broadcasting Corporation’s controversial decision to ban the final track, “A Day in the Life,” from the Beatles’ album, Sgt. Pepper’s Lonely Hearts Club Band in 1967 due to its oblique reference to drug use. More specifically, it analyzes the factors underlying the BBC ban within the context of the cultural environment in which company executives interpreted the recording. The chapter also discusses the BBC mission and its “Green Book,” the BBC Variety Programmes Policy Guide for Writers and Producers, which establishes Britain’s standards for taste in broadcasting.
Many of the societal injustices historically perpetrated against persons with disabilities are well known: educational segregation, inaccessible public buildings and programs, and lack of employment opportunities. Less obvious and rarely acknowledged are issues related to the social integration of persons with disabilities and the resulting educational implications. Students with disabilities who are socially accepted and well assimilated into their school and are more likely to graduate and to secure employment. Indicators of social inequities are often subtle and overlooked, thus making teachers powerless to facilitate classroom interactions that contribute to the well-being and educational success of students with disabilities. The ability to embrace diversity in all its facets and to advance social justice requires that educators (1) understand disability culture and its place within the majority culture, (2) recognize stereotypic and stigmatizing views of persons with disability, and (3) create socially and musically inclusive environments for students with disabilities.
This article appears in the Oxford Handbook of Sound and Image in Digital Media edited by Carol Vernallis, Amy Herzog, and John Richardson. This essay discusses the separation between image and sound inaugurated with the introduction of sound recording technology in the late nineteenth century. Two areas are explored in depth: the development of sound-based art maximally divorced from the image and postrecording technology art forms that recombine sound and image in new ways. The latter part of the essay focuses on artistic sound/image relationships inherent in digital media.
This article appears in the Oxford Handbook of Sound and Image in Digital Media edited by Carol Vernallis, Amy Herzog, and John Richardson. This essay argues that contemporary digital media present forms of space, time, and rhythm that we haven’t seen. These new forms bear some similarities to contemporary experiences like work speedup, multitasking, and just-in-time labor. One can only guess why this is happening and its causes and effects. A Frankfurt School perspective might note that forms of entertainment replicate labor so we can better toil under oppressive conditions. Marshall McLuhan might claim that the digital has infiltrated entertainment, finance, and labor; hence, there’s a homology between them. This essay suggests that both perspectives grasp something: becoming more aware of the patterns of space, time, and rhythm in media and in work speedup might help us to adapt to social change. We might even work to train our forms of attention so that we can handle the shocks of contemporary society with more grace, care, and awareness.
This article appears in the Oxford Handbook of Sound and Image in Digital Media edited by Carol Vernallis, Amy Herzog, and John Richardson. This chapter develops a poetic perspective to analyze the unusual sound, image, and narrational structures of Inland Empire (David Lynch, 2006). A poetic perspective examines how a film is made (rather than trying to work out what it means). This chapter examines the decision-making process that has gone into the construction of the film’s complex aural and visual narrative world: specifically, the issue of how shots and scenes are joined in Inland Empire to create a complex ambiguous world of multiple intersecting layers.
Many online video games nowadays feature voice-chat capabilities that enable players to speak with one another through microphones connected to computers and gaming consoles. Players who speak out via voice-chat telegraph ambiguous bodies and often end up participating (willingly or not) in instances of identity assimilation, repression, deception, and revelation. This chapter examines how voice technologies in online games compel players to negotiate practices of domination, masquerade, and passing through acts of speech and silence. Attempts here to put pressure on voice-body relations speak to a broader effort to reassess conventional theories of the voice as a site of authentic and agentic expression. The chapter will conclude by considering the sexual politics of voice-chat in the audibly male-dominated communities of online first-person-shooter games.
This article appears in the Oxford Handbook of Sound and Image in Digital Media edited by Carol Vernallis, Amy Herzog, and John Richardson. This essay examines a growing number of filmmakers who construct personal sound aesthetics that rework the rules of sound and image relations. This trend has emerged over the past decade, and it finds global filmmakers engaged in a revitalization of the affective powers of film sound in a digitally converged world. Under consideration are issues of sound authorship, acoustic markers of cultural identity, how sound tropes circulate transnationally, and whether the rules governing sound and image are culturally determined.
Jan Paul Herzer
The chapter discusses the use of interactive audio concepts and sound installations in built environments such as museums, exhibitions, trade fairs, and points of sale. It collects fundamental design approaches as well as technological basics und tries to describe the advantages of the use of nonlinear audio in architectural space. The chapter delivers a practical view on design processes that include the use of interactive audio, generative sound design, and procedural music. It describes diverse applications in the fields of architecture, interior design, and acoustic scenography. While highlighting the general need for the thought-through design of acoustic environments, it tries to encourage professionals to implement interactive audio concepts in the process of creating and shaping the aural architecture of a built environment.
One of the defining thematic preoccupations in the fiction filmmaking of Philippe Grandrieux, one of the leading figures in French Art Cinema, is that of the politics of property. In Sombre, La Vie Nouvelle, and Un Lac, the relationship dynamics between a woman and a variety of agents competing to claim her are mapped out in the overlap between different registers of space. This overlap opens up complex dynamics between differing spatial practices that are evident within Grandrieux’s narratives and the stylistics with which he shapes them, breaking down conventional understanding of the distance between screen and audience. This chapter argues that one cannot account for the richness of spatial practice in these films without attention to the representation of acoustic space. Drawing on recent concepts in sound studies and critical geography, and expanding upon the literature on Grandrieux’s work, the author focuses on instances of spatial delineation that defines elements of owned property in each of these films.